VideoBackends:Metal: Implement PerfQuery

This commit is contained in:
TellowKrinkle
2022-06-26 01:04:53 -05:00
parent c48035908c
commit ee3f2b8fcb
4 changed files with 210 additions and 7 deletions

View File

@ -3,6 +3,9 @@
#pragma once
#include <condition_variable>
#include <mutex>
#include "VideoCommon/PerfQueryBase.h"
namespace Metal
@ -10,11 +13,22 @@ namespace Metal
class PerfQuery final : public PerfQueryBase
{
public:
void EnableQuery(PerfQueryGroup type) override {}
void DisableQuery(PerfQueryGroup type) override {}
void ResetQuery() override {}
u32 GetQueryResult(PerfQueryType type) override { return 0; }
void FlushResults() override {}
bool IsFlushed() const override { return true; }
void EnableQuery(PerfQueryGroup type) override;
void DisableQuery(PerfQueryGroup type) override;
void ResetQuery() override;
u32 GetQueryResult(PerfQueryType type) override;
void FlushResults() override;
bool IsFlushed() const override;
/// Notify PerfQuery of a new pending encoder
/// One call to ReturnResults should be made for every call to IncCount
void IncCount() { m_query_count.fetch_add(1, std::memory_order_relaxed); }
/// May be called from any thread
void ReturnResults(const u64* data, const PerfQueryGroup* groups, size_t count, u32 query_id);
private:
u32 m_current_query = 0;
std::mutex m_results_mtx;
std::condition_variable m_cv;
};
} // namespace Metal