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Qt: Add option to disable auto-refresh
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0dfd0cfa24
commit
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@ -30,6 +30,15 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
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connect(this, &QFileSystemWatcher::directoryChanged, this, &GameTracker::UpdateDirectory);
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connect(this, &QFileSystemWatcher::fileChanged, this, &GameTracker::UpdateFile);
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connect(&Settings::Instance(), &Settings::AutoRefreshToggled, this, [this] {
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const auto paths = Settings::Instance().GetPaths();
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for (const auto& path : paths)
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{
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Settings::Instance().RemovePath(path);
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Settings::Instance().AddPath(path);
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}
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});
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m_load_thread.Reset([this](Command command) {
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switch (command.type)
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@ -110,6 +119,31 @@ void GameTracker::StartInternal()
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m_cache.Save();
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}
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bool GameTracker::AddPath(const QString& dir)
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{
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if (Settings::Instance().IsAutoRefreshEnabled())
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return addPath(dir);
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m_tracked_paths.push_back(dir);
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return true;
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}
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bool GameTracker::RemovePath(const QString& dir)
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{
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if (Settings::Instance().IsAutoRefreshEnabled())
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return removePath(dir);
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const auto index = m_tracked_paths.indexOf(dir);
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if (index == -1)
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return false;
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m_tracked_paths.remove(index);
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return true;
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}
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void GameTracker::AddDirectory(const QString& dir)
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{
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m_load_thread.EmplaceItem(Command{CommandType::AddDirectory, dir});
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@ -140,7 +174,7 @@ void GameTracker::AddDirectoryInternal(const QString& dir)
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{
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if (!QFileInfo(dir).exists())
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return;
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addPath(dir);
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AddPath(dir);
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UpdateDirectoryInternal(dir);
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}
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@ -154,7 +188,7 @@ static std::unique_ptr<QDirIterator> GetIterator(const QString& dir)
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void GameTracker::RemoveDirectoryInternal(const QString& dir)
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{
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removePath(dir);
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RemovePath(dir);
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auto it = GetIterator(dir);
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while (it->hasNext())
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{
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@ -164,7 +198,7 @@ void GameTracker::RemoveDirectoryInternal(const QString& dir)
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m_tracked_files[path].remove(dir);
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if (m_tracked_files[path].empty())
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{
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removePath(path);
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RemovePath(path);
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m_tracked_files.remove(path);
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if (m_started)
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emit GameRemoved(path.toStdString());
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@ -188,7 +222,7 @@ void GameTracker::UpdateDirectoryInternal(const QString& dir)
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}
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else
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{
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addPath(path);
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AddPath(path);
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m_tracked_files[path] = QSet<QString>{dir};
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LoadGame(path);
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}
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@ -214,10 +248,10 @@ void GameTracker::UpdateFileInternal(const QString& file)
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{
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if (m_started)
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GameRemoved(file.toStdString());
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addPath(file);
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AddPath(file);
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LoadGame(file);
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}
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else if (removePath(file))
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else if (RemovePath(file))
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{
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m_tracked_files.remove(file);
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if (m_started)
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@ -11,6 +11,7 @@
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#include <QMap>
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#include <QSet>
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#include <QString>
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#include <QVector>
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#include "Common/Event.h"
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#include "Common/WorkQueueThread.h"
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@ -54,6 +55,9 @@ private:
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QSet<QString> FindMissingFiles(const QString& dir);
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void LoadGame(const QString& path);
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bool AddPath(const QString& path);
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bool RemovePath(const QString& path);
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enum class CommandType
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{
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LoadCache,
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@ -72,6 +76,7 @@ private:
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// game path -> directories that track it
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QMap<QString, QSet<QString>> m_tracked_files;
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QVector<QString> m_tracked_paths;
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Common::WorkQueueThread<Command> m_load_thread;
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UICommon::GameFileCache m_cache;
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Common::Event m_cache_loaded_event;
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@ -133,6 +133,21 @@ void Settings::ReloadTitleDB()
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emit TitleDBReloadRequested();
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}
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bool Settings::IsAutoRefreshEnabled() const
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{
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return GetQSettings().value(QStringLiteral("gamelist/autorefresh"), true).toBool();
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}
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void Settings::SetAutoRefreshEnabled(bool enabled)
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{
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if (IsAutoRefreshEnabled() == enabled)
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return;
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GetQSettings().setValue(QStringLiteral("gamelist/autorefresh"), enabled);
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emit AutoRefreshToggled(enabled);
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}
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QString Settings::GetDefaultGame() const
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{
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return QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
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@ -71,6 +71,8 @@ public:
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void SetDefaultGame(QString path);
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void ReloadPath(const QString& qpath);
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void ReloadTitleDB();
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bool IsAutoRefreshEnabled() const;
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void SetAutoRefreshEnabled(bool enabled);
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// Emulation
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int GetStateSlot() const;
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@ -137,6 +139,7 @@ signals:
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void DefaultGameChanged(const QString&);
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void PathReloadRequested(const QString&);
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void TitleDBReloadRequested();
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void AutoRefreshToggled(bool enabled);
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void HideCursorChanged();
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void KeepWindowOnTopChanged(bool top);
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void VolumeChanged(int volume);
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@ -127,20 +127,27 @@ QGroupBox* PathPane::MakeGameFolderBox()
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m_remove_path->setEnabled(false);
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auto* checkbox = new QCheckBox(tr("Search Subfolders"));
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checkbox->setChecked(SConfig::GetInstance().m_RecursiveISOFolder);
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auto* recursive_checkbox = new QCheckBox(tr("Search Subfolders"));
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recursive_checkbox->setChecked(SConfig::GetInstance().m_RecursiveISOFolder);
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auto* auto_checkbox = new QCheckBox(tr("Check for Game List Changes in the Background"));
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auto_checkbox->setChecked(Settings::Instance().IsAutoRefreshEnabled());
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hlayout->addWidget(add);
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hlayout->addWidget(m_remove_path);
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vlayout->addLayout(hlayout);
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vlayout->addWidget(checkbox);
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vlayout->addWidget(recursive_checkbox);
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vlayout->addWidget(auto_checkbox);
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connect(checkbox, &QCheckBox::toggled, this, [](bool checked) {
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connect(recursive_checkbox, &QCheckBox::toggled, this, [](bool checked) {
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SConfig::GetInstance().m_RecursiveISOFolder = checked;
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for (const auto& path : Settings::Instance().GetPaths())
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Settings::Instance().ReloadPath(path);
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});
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connect(auto_checkbox, &QCheckBox::toggled, &Settings::Instance(),
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&Settings::SetAutoRefreshEnabled);
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connect(add, &QPushButton::pressed, this, &PathPane::Browse);
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connect(m_remove_path, &QPushButton::pressed, this, &PathPane::RemovePath);
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