CMakeLists: Normalize whitespace

Normalizes tabs to spaces to follow our codebase's indentation style.
This commit is contained in:
Lioncash
2017-03-01 07:43:43 -05:00
parent e375c96693
commit ee61bd6f2e
17 changed files with 1348 additions and 1317 deletions

View File

@ -1,13 +1,13 @@
set(SRCS
NullBackend.cpp
Render.cpp
VertexManager.cpp
ShaderCache.cpp
NullBackend.cpp
Render.cpp
VertexManager.cpp
ShaderCache.cpp
)
set(LIBS
videocommon
common
videocommon
common
)
add_dolphin_library(videonull "${SRCS}" "${LIBS}")

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@ -1,27 +1,29 @@
set(SRCS
BoundingBox.cpp
FramebufferManager.cpp
main.cpp
NativeVertexFormat.cpp
PerfQuery.cpp
PostProcessing.cpp
ProgramShaderCache.cpp
RasterFont.cpp
Render.cpp
SamplerCache.cpp
StreamBuffer.cpp
TextureCache.cpp
TextureConverter.cpp
VertexManager.cpp)
BoundingBox.cpp
FramebufferManager.cpp
main.cpp
NativeVertexFormat.cpp
PerfQuery.cpp
PostProcessing.cpp
ProgramShaderCache.cpp
RasterFont.cpp
Render.cpp
SamplerCache.cpp
StreamBuffer.cpp
TextureCache.cpp
TextureConverter.cpp
VertexManager.cpp
)
set(LIBS ${LIBS}
videocommon
SOIL
common
${X11_LIBRARIES})
set(LIBS ${LIBS}
videocommon
SOIL
common
${X11_LIBRARIES}
)
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD|NetBSD")
set(LIBS ${LIBS} usbhid)
set(LIBS ${LIBS} usbhid)
endif()
add_dolphin_library(videoogl "${SRCS}" "${LIBS}")

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@ -1,21 +1,25 @@
set(SRCS Clipper.cpp
DebugUtil.cpp
EfbCopy.cpp
EfbInterface.cpp
Rasterizer.cpp
SWOGLWindow.cpp
SWRenderer.cpp
SWVertexLoader.cpp
SWmain.cpp
SetupUnit.cpp
Tev.cpp
TextureEncoder.cpp
TextureSampler.cpp
TransformUnit.cpp)
set(SRCS
Clipper.cpp
DebugUtil.cpp
EfbCopy.cpp
EfbInterface.cpp
Rasterizer.cpp
SWOGLWindow.cpp
SWRenderer.cpp
SWVertexLoader.cpp
SWmain.cpp
SetupUnit.cpp
Tev.cpp
TextureEncoder.cpp
TextureSampler.cpp
TransformUnit.cpp
)
set(LIBS videocommon
SOIL
common
${X11_LIBRARIES})
set(LIBS
videocommon
SOIL
common
${X11_LIBRARIES}
)
add_dolphin_library(videosoftware "${SRCS}" "${LIBS}")

View File

@ -1,31 +1,31 @@
set(SRCS
BoundingBox.cpp
CommandBufferManager.cpp
FramebufferManager.cpp
ObjectCache.cpp
PerfQuery.cpp
RasterFont.cpp
Renderer.cpp
ShaderCompiler.cpp
StateTracker.cpp
StagingBuffer.cpp
StagingTexture2D.cpp
StreamBuffer.cpp
SwapChain.cpp
Texture2D.cpp
TextureCache.cpp
TextureConverter.cpp
Util.cpp
VertexFormat.cpp
VertexManager.cpp
VulkanContext.cpp
VulkanLoader.cpp
main.cpp
BoundingBox.cpp
CommandBufferManager.cpp
FramebufferManager.cpp
ObjectCache.cpp
PerfQuery.cpp
RasterFont.cpp
Renderer.cpp
ShaderCompiler.cpp
StateTracker.cpp
StagingBuffer.cpp
StagingTexture2D.cpp
StreamBuffer.cpp
SwapChain.cpp
Texture2D.cpp
TextureCache.cpp
TextureConverter.cpp
Util.cpp
VertexFormat.cpp
VertexManager.cpp
VulkanContext.cpp
VulkanLoader.cpp
main.cpp
)
set(LIBS
videocommon
common
videocommon
common
)
# Only include the Vulkan headers when building the Vulkan backend