mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
CMakeLists: Normalize whitespace
Normalizes tabs to spaces to follow our codebase's indentation style.
This commit is contained in:
@ -1,13 +1,13 @@
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set(SRCS
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NullBackend.cpp
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Render.cpp
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VertexManager.cpp
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ShaderCache.cpp
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NullBackend.cpp
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Render.cpp
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VertexManager.cpp
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ShaderCache.cpp
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)
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set(LIBS
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videocommon
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common
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videocommon
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common
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)
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add_dolphin_library(videonull "${SRCS}" "${LIBS}")
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@ -1,27 +1,29 @@
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set(SRCS
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BoundingBox.cpp
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FramebufferManager.cpp
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main.cpp
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NativeVertexFormat.cpp
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PerfQuery.cpp
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PostProcessing.cpp
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ProgramShaderCache.cpp
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RasterFont.cpp
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Render.cpp
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SamplerCache.cpp
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StreamBuffer.cpp
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TextureCache.cpp
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TextureConverter.cpp
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VertexManager.cpp)
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BoundingBox.cpp
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FramebufferManager.cpp
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main.cpp
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NativeVertexFormat.cpp
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PerfQuery.cpp
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PostProcessing.cpp
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ProgramShaderCache.cpp
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RasterFont.cpp
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Render.cpp
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SamplerCache.cpp
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StreamBuffer.cpp
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TextureCache.cpp
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TextureConverter.cpp
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VertexManager.cpp
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)
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set(LIBS ${LIBS}
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videocommon
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SOIL
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common
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${X11_LIBRARIES})
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set(LIBS ${LIBS}
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videocommon
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SOIL
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common
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${X11_LIBRARIES}
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)
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if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD|NetBSD")
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set(LIBS ${LIBS} usbhid)
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set(LIBS ${LIBS} usbhid)
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endif()
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add_dolphin_library(videoogl "${SRCS}" "${LIBS}")
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@ -1,21 +1,25 @@
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set(SRCS Clipper.cpp
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DebugUtil.cpp
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EfbCopy.cpp
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EfbInterface.cpp
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Rasterizer.cpp
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SWOGLWindow.cpp
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SWRenderer.cpp
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SWVertexLoader.cpp
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SWmain.cpp
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SetupUnit.cpp
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Tev.cpp
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TextureEncoder.cpp
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TextureSampler.cpp
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TransformUnit.cpp)
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set(SRCS
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Clipper.cpp
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DebugUtil.cpp
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EfbCopy.cpp
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EfbInterface.cpp
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Rasterizer.cpp
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SWOGLWindow.cpp
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SWRenderer.cpp
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SWVertexLoader.cpp
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SWmain.cpp
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SetupUnit.cpp
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Tev.cpp
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TextureEncoder.cpp
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TextureSampler.cpp
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TransformUnit.cpp
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)
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set(LIBS videocommon
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SOIL
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common
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${X11_LIBRARIES})
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set(LIBS
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videocommon
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SOIL
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common
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${X11_LIBRARIES}
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)
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add_dolphin_library(videosoftware "${SRCS}" "${LIBS}")
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@ -1,31 +1,31 @@
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set(SRCS
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BoundingBox.cpp
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CommandBufferManager.cpp
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FramebufferManager.cpp
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ObjectCache.cpp
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PerfQuery.cpp
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RasterFont.cpp
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Renderer.cpp
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ShaderCompiler.cpp
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StateTracker.cpp
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StagingBuffer.cpp
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StagingTexture2D.cpp
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StreamBuffer.cpp
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SwapChain.cpp
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Texture2D.cpp
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TextureCache.cpp
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TextureConverter.cpp
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Util.cpp
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VertexFormat.cpp
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VertexManager.cpp
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VulkanContext.cpp
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VulkanLoader.cpp
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main.cpp
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BoundingBox.cpp
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CommandBufferManager.cpp
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FramebufferManager.cpp
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ObjectCache.cpp
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PerfQuery.cpp
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RasterFont.cpp
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Renderer.cpp
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ShaderCompiler.cpp
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StateTracker.cpp
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StagingBuffer.cpp
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StagingTexture2D.cpp
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StreamBuffer.cpp
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SwapChain.cpp
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Texture2D.cpp
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TextureCache.cpp
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TextureConverter.cpp
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Util.cpp
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VertexFormat.cpp
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VertexManager.cpp
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VulkanContext.cpp
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VulkanLoader.cpp
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main.cpp
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)
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set(LIBS
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videocommon
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common
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videocommon
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common
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)
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# Only include the Vulkan headers when building the Vulkan backend
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