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Qt/Core: Refactor GBA Core accessors
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@ -15,16 +15,9 @@ GBAHost::GBAHost(std::weak_ptr<HW::GBA::Core> core)
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m_widget_controller->moveToThread(qApp->thread());
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m_core = std::move(core);
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auto core_ptr = m_core.lock();
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int device_number = core_ptr->GetDeviceNumber();
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std::string game_title = core_ptr->GetGameTitle();
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u32 width, height;
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core_ptr->GetVideoDimensions(&width, &height);
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HW::GBA::CoreInfo info = core_ptr->GetCoreInfo();
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QueueOnObject(m_widget_controller, [widget_controller = m_widget_controller, core = m_core,
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device_number, game_title, width, height] {
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widget_controller->Create(core, device_number, game_title, width, height);
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});
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info] { widget_controller->Create(core, info); });
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}
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GBAHost::~GBAHost()
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@ -37,15 +30,10 @@ void GBAHost::GameChanged()
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auto core_ptr = m_core.lock();
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if (!core_ptr || !core_ptr->IsStarted())
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return;
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std::string game_title = core_ptr->GetGameTitle();
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u32 width, height;
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core_ptr->GetVideoDimensions(&width, &height);
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QueueOnObject(m_widget_controller,
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[widget_controller = m_widget_controller, game_title, width, height] {
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widget_controller->GameChanged(game_title, width, height);
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});
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HW::GBA::CoreInfo info = core_ptr->GetCoreInfo();
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QueueOnObject(m_widget_controller, [widget_controller = m_widget_controller, info] {
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widget_controller->GameChanged(info);
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});
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}
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void GBAHost::FrameEnded(const std::vector<u32>& video_buffer)
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