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DSPEmulator: Remove unused PauseAndLock parameter
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@ -812,7 +812,7 @@ static bool PauseAndLock(Core::System& system, bool do_lock, bool unpause_on_unl
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system.GetExpansionInterface().PauseAndLock(do_lock, false);
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// audio has to come after CPU, because CPU thread can wait for audio thread (m_throttle).
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system.GetDSP().GetDSPEmulator()->PauseAndLock(do_lock, false);
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system.GetDSP().GetDSPEmulator()->PauseAndLock(do_lock);
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// video has to come after CPU, because CPU thread can wait for video thread
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// (s_efbAccessRequested).
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