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Get rid of banner loaders and move their functionality to volumes
Having some data available in banner loaders and some other data data available in volumes gets messy, especially with GetNames(), which is available in both but returns different results depending on which one is used. This change drops support for reading names and descriptions from Wii save data.
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@ -4,15 +4,59 @@
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/ColorUtil.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Logging/Log.h"
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#include "DiscIO/Volume.h"
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// Increment CACHE_REVISION if the code below is modified (ISOFile.cpp & GameFile.cpp)
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namespace DiscIO
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{
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static const unsigned int WII_BANNER_WIDTH = 192;
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static const unsigned int WII_BANNER_HEIGHT = 64;
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static const unsigned int WII_BANNER_SIZE = WII_BANNER_WIDTH * WII_BANNER_HEIGHT * 2;
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static const unsigned int WII_BANNER_OFFSET = 0xA0;
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std::vector<u32> IVolume::GetBanner(int* width, int* height) const
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{
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*width = 0;
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*height = 0;
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u64 TitleID = 0;
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GetTitleID((u8*)&TitleID);
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TitleID = Common::swap64(TitleID);
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std::string file_name = StringFromFormat("%stitle/%08x/%08x/data/banner.bin",
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File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(TitleID >> 32), (u32)TitleID);
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if (!File::Exists(file_name))
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return std::vector<u32>();
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if (File::GetSize(file_name) < WII_BANNER_OFFSET + WII_BANNER_SIZE)
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return std::vector<u32>();
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File::IOFile file(file_name, "rb");
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if (!file.Seek(WII_BANNER_OFFSET, SEEK_SET))
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return std::vector<u32>();
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std::vector<u8> banner_file(WII_BANNER_SIZE);
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if (!file.ReadBytes(banner_file.data(), banner_file.size()))
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return std::vector<u32>();
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std::vector<u32> image_buffer(WII_BANNER_WIDTH * WII_BANNER_HEIGHT);
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ColorUtil::decode5A3image(image_buffer.data(), (u16*)banner_file.data(), WII_BANNER_WIDTH, WII_BANNER_HEIGHT);
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*width = WII_BANNER_WIDTH;
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*height = WII_BANNER_HEIGHT;
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return image_buffer;
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}
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// Increment CACHE_REVISION if the code below is modified (ISOFile.cpp & GameFile.cpp)
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IVolume::ECountry CountrySwitch(u8 country_code)
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{
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switch (country_code)
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@ -99,13 +143,4 @@ u8 GetSysMenuRegion(u16 _TitleVersion)
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}
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}
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std::string IVolume::GetName() const
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{
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auto names = GetNames();
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if (names.empty())
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return "";
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else
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return names.cbegin()->second;
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}
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}
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