Get rid of banner loaders and move their functionality to volumes

Having some data available in banner loaders and some other data
data available in volumes gets messy, especially with GetNames(),
which is available in both but returns different results
depending on which one is used. This change drops support
for reading names and descriptions from Wii save data.
This commit is contained in:
JosJuice
2015-04-10 22:10:49 +02:00
parent 235ecfbed7
commit ee694e327a
23 changed files with 393 additions and 791 deletions

View File

@ -18,7 +18,6 @@
#include "Core/ConfigManager.h"
#include "DiscIO/BannerLoader.h"
#include "DiscIO/CompressedBlob.h"
#include "DiscIO/Filesystem.h"
@ -82,7 +81,7 @@ GameFile::GameFile(const QString& fileName)
}
else
{
DiscIO::IVolume* volume = DiscIO::CreateVolumeFromFilename(fileName.toStdString());
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(fileName.toStdString()));
if (volume != nullptr)
{
@ -91,7 +90,9 @@ GameFile::GameFile(const QString& fileName)
else
m_platform = WII_WAD;
m_volume_names = ConvertLocalizedStrings(volume->GetNames());
m_names = ConvertLocalizedStrings(volume->GetNames());
m_descriptions = ConvertLocalizedStrings(volume->GetDescriptions());
m_company = QString::fromStdString(volume->GetCompany());
m_country = volume->GetCountry();
m_file_size = volume->GetRawSize();
@ -105,43 +106,22 @@ GameFile::GameFile(const QString& fileName)
QFileInfo info(m_file_name);
m_folder_name = info.absoluteDir().dirName();
// check if we can get some info from the banner file too
DiscIO::IFileSystem* fileSystem = DiscIO::CreateFileSystem(volume);
if (fileSystem != nullptr || m_platform == WII_WAD)
int width, height;
std::vector<u32> buffer = volume->GetBanner(&width, &height);
QImage banner(width, height, QImage::Format_RGB888);
for (int i = 0; i < width * height; i++)
{
std::unique_ptr<DiscIO::IBannerLoader> bannerLoader(DiscIO::CreateBannerLoader(*fileSystem, volume));
if (bannerLoader != nullptr)
{
if (bannerLoader->IsValid())
{
if (m_platform != WII_WAD)
m_names = ConvertLocalizedStrings(bannerLoader->GetNames());
m_company = QString::fromStdString(bannerLoader->GetCompany());
m_descriptions = ConvertLocalizedStrings(bannerLoader->GetDescriptions());
int width, height;
std::vector<u32> buffer = bannerLoader->GetBanner(&width, &height);
QImage banner(width, height, QImage::Format_RGB888);
for (int i = 0; i < width * height; i++)
{
int x = i % width, y = i / width;
banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16,
(buffer[i] & 0x00FF00) >> 8,
(buffer[i] & 0x0000FF) >> 0));
}
if (!banner.isNull())
{
hasBanner = true;
m_banner = QPixmap::fromImage(banner);
}
}
}
delete fileSystem;
int x = i % width, y = i / width;
banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16,
(buffer[i] & 0x00FF00) >> 8,
(buffer[i] & 0x0000FF) >> 0));
}
if (!banner.isNull())
{
hasBanner = true;
m_banner = QPixmap::fromImage(banner);
}
delete volume;
m_valid = true;
if (hasBanner)
@ -184,14 +164,12 @@ bool GameFile::LoadFromCache()
return false;
u32 country;
QMap<u8, QString> volume_names;
QMap<u8, QString> names;
QMap<u8, QString> descriptions;
stream >> m_folder_name
>> volume_names
>> names
>> m_company
>> descriptions
>> m_company
>> m_unique_id
>> m_file_size
>> m_volume_size
@ -202,7 +180,6 @@ bool GameFile::LoadFromCache()
>> m_is_disc_two
>> m_revision;
m_country = (DiscIO::IVolume::ECountry)country;
m_volume_names = CastLocalizedStrings<IVolume::ELanguage>(volume_names);
m_names = CastLocalizedStrings<IVolume::ELanguage>(names);
m_descriptions = CastLocalizedStrings<IVolume::ELanguage>(descriptions);
file.close();
@ -230,10 +207,9 @@ void GameFile::SaveToCache()
stream << CACHE_REVISION;
stream << m_folder_name
<< CastLocalizedStrings<u8>(m_volume_names)
<< CastLocalizedStrings<u8>(m_names)
<< m_company
<< CastLocalizedStrings<u8>(m_descriptions)
<< m_company
<< m_unique_id
<< m_file_size
<< m_volume_size
@ -279,24 +255,14 @@ QString GameFile::GetDescription() const
return GetDescription(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_platform != GAMECUBE_DISC));
}
QString GameFile::GetVolumeName(IVolume::ELanguage language) const
{
return GetLanguageString(language, m_volume_names);
}
QString GameFile::GetBannerName(IVolume::ELanguage language) const
QString GameFile::GetName(IVolume::ELanguage language) const
{
return GetLanguageString(language, m_names);
}
QString GameFile::GetName(IVolume::ELanguage language) const
QString GameFile::GetName() const
{
// Prefer name from banner, fallback to name from volume, fallback to filename
QString name = GetBannerName(language);
if (name.isEmpty())
name = GetVolumeName(language);
QString name = GetName(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_platform != GAMECUBE_DISC));
if (name.isEmpty())
{
// No usable name, return filename (better than nothing)
@ -304,15 +270,9 @@ QString GameFile::GetName(IVolume::ELanguage language) const
SplitPath(m_file_name.toStdString(), nullptr, &nametemp, nullptr);
name = QString::fromStdString(nametemp);
}
return name;
}
QString GameFile::GetName() const
{
return GetName(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_platform != GAMECUBE_DISC));
}
const QString GameFile::GetWiiFSPath() const
{
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(m_file_name.toStdString()));

View File

@ -22,13 +22,11 @@ public:
bool IsValid() const { return m_valid; }
QString GetFileName() { return m_file_name; }
QString GetFolderName() { return m_folder_name; }
QString GetBannerName(DiscIO::IVolume::ELanguage language) const;
QString GetVolumeName(DiscIO::IVolume::ELanguage language) const;
QString GetName(DiscIO::IVolume::ELanguage language) const;
QString GetName() const;
QString GetCompany() const;
QString GetDescription(DiscIO::IVolume::ELanguage language) const;
QString GetDescription() const;
QString GetCompany() const;
int GetRevision() const { return m_revision; }
const QString GetUniqueID() const { return m_unique_id; }
const QString GetWiiFSPath() const;
@ -54,12 +52,9 @@ private:
QString m_file_name;
QString m_folder_name;
// TODO: eliminate this and overwrite with names from banner when available?
QMap<DiscIO::IVolume::ELanguage, QString> m_volume_names;
QString m_company;
QMap<DiscIO::IVolume::ELanguage, QString> m_names;
QMap<DiscIO::IVolume::ELanguage, QString> m_descriptions;
QString m_company;
QString m_unique_id;