Get rid of banner loaders and move their functionality to volumes

Having some data available in banner loaders and some other data
data available in volumes gets messy, especially with GetNames(),
which is available in both but returns different results
depending on which one is used. This change drops support
for reading names and descriptions from Wii save data.
This commit is contained in:
JosJuice
2015-04-10 22:10:49 +02:00
parent 235ecfbed7
commit ee694e327a
23 changed files with 393 additions and 791 deletions

View File

@ -29,7 +29,6 @@
#include "Core/CoreParameter.h"
#include "Core/Boot/Boot.h"
#include "DiscIO/BannerLoader.h"
#include "DiscIO/CompressedBlob.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
@ -90,7 +89,9 @@ GameListItem::GameListItem(const std::string& _rFileName)
else
m_Platform = WII_WAD;
m_volume_names = pVolume->GetNames();
m_names = pVolume->GetNames();
m_descriptions = pVolume->GetDescriptions();
m_company = pVolume->GetCompany();
m_Country = pVolume->GetCountry();
m_FileSize = pVolume->GetRawSize();
@ -101,34 +102,15 @@ GameListItem::GameListItem(const std::string& _rFileName)
m_IsDiscTwo = pVolume->IsDiscTwo();
m_Revision = pVolume->GetRevision();
// check if we can get some info from the banner file too
DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);
std::vector<u32> Buffer = pVolume->GetBanner(&m_ImageWidth, &m_ImageHeight);
u32* pData = Buffer.data();
m_pImage.resize(m_ImageWidth * m_ImageHeight * 3);
if (pFileSystem != nullptr || m_Platform == WII_WAD)
for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++)
{
std::unique_ptr<DiscIO::IBannerLoader> pBannerLoader(DiscIO::CreateBannerLoader(*pFileSystem, pVolume));
if (pBannerLoader != nullptr && pBannerLoader->IsValid())
{
if (m_Platform != WII_WAD)
m_banner_names = pBannerLoader->GetNames();
m_company = pBannerLoader->GetCompany();
m_descriptions = pBannerLoader->GetDescriptions();
std::vector<u32> Buffer = pBannerLoader->GetBanner(&m_ImageWidth, &m_ImageHeight);
u32* pData = &Buffer[0];
// resize vector to image size
m_pImage.resize(m_ImageWidth * m_ImageHeight * 3);
for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++)
{
m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16;
m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >> 8;
m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >> 0;
}
}
delete pFileSystem;
m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16;
m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >> 8;
m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >> 0;
}
delete pVolume;
@ -154,7 +136,7 @@ GameListItem::GameListItem(const std::string& _rFileName)
wxImage Image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
double Scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
// Note: This uses nearest neighbor, which subjectively looks a lot
// better for GC banners than smooths caling.
// better for GC banners than smooth scaling.
Image.Rescale(DVD_BANNER_WIDTH * Scale, DVD_BANNER_HEIGHT * Scale);
#ifdef __APPLE__
m_Bitmap = wxBitmap(Image, -1, Scale);
@ -188,10 +170,9 @@ void GameListItem::SaveToCache()
void GameListItem::DoState(PointerWrap &p)
{
p.Do(m_volume_names);
p.Do(m_company);
p.Do(m_banner_names);
p.Do(m_names);
p.Do(m_descriptions);
p.Do(m_company);
p.Do(m_UniqueID);
p.Do(m_FileSize);
p.Do(m_VolumeSize);
@ -238,48 +219,27 @@ std::string GameListItem::GetDescription() const
return GetDescription(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_Platform != GAMECUBE_DISC));
}
std::string GameListItem::GetVolumeName(IVolume::ELanguage language) const
{
return GetLanguageString(language, m_volume_names);
}
std::string GameListItem::GetBannerName(IVolume::ELanguage language) const
{
return GetLanguageString(language, m_banner_names);
}
std::string GameListItem::GetName(IVolume::ELanguage language) const
{
// Prefer name from banner, fallback to name from volume, fallback to filename
std::string name = GetBannerName(language);
if (name.empty())
name = GetVolumeName(language);
return GetLanguageString(language, m_names);
}
std::string GameListItem::GetName() const
{
std::string name = GetName(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_Platform != GAMECUBE_DISC));
if (name.empty())
{
// No usable name, return filename (better than nothing)
SplitPath(GetFileName(), nullptr, &name, nullptr);
}
return name;
}
std::string GameListItem::GetName() const
{
return GetName(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_Platform != GAMECUBE_DISC));
}
std::vector<IVolume::ELanguage> GameListItem::GetLanguages() const
{
std::map<IVolume::ELanguage, std::string> language_strings = m_banner_names;
if (m_volume_names.size() > m_banner_names.size())
language_strings = m_volume_names;
std::vector<IVolume::ELanguage> languages;
for (std::pair<IVolume::ELanguage, std::string> language_string : language_strings)
languages.emplace_back(language_string.first);
for (std::pair<IVolume::ELanguage, std::string> name : m_names)
languages.push_back(name.first);
return languages;
}