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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote connect code as part of the Host interface, and have that called from both the UI code and the core. And then hack around it by having "force connect" events whenever Host_ConnectWiimote is called from the core...
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@ -1406,27 +1406,6 @@ void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event))
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}
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}
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void CFrame::ConnectWiimote(int wm_idx, bool connect)
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{
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if (Core::IsRunning() && SConfig::GetInstance().bWii &&
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!SConfig::GetInstance().m_bt_passthrough_enabled)
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{
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Core::RunAsCPUThread([&] {
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const auto ios = IOS::HLE::GetIOS();
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if (!ios)
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return;
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const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
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ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
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if (bt)
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bt->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
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const char* message = connect ? "Wii Remote %i connected" : "Wii Remote %i disconnected";
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Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000);
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Host_UpdateMainFrame();
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});
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}
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}
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void CFrame::OnConnectWiimote(wxCommandEvent& event)
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{
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const auto ios = IOS::HLE::GetIOS();
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@ -1435,9 +1414,9 @@ void CFrame::OnConnectWiimote(wxCommandEvent& event)
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Core::RunAsCPUThread([&] {
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const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
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ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
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const bool is_connected =
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bt && bt->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected();
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ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !is_connected);
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const unsigned int wiimote_index = event.GetId() - IDM_CONNECT_WIIMOTE1;
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const bool is_connected = bt && bt->AccessWiiMote(wiimote_index | 0x100)->IsConnected();
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Wiimote::Connect(wiimote_index, !is_connected);
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});
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}
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