Move the Wiimote connect code out of Host

I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
This commit is contained in:
Léo Lam
2017-07-19 15:55:45 +08:00
parent 9237137c3a
commit ee868e2362
14 changed files with 42 additions and 114 deletions

View File

@ -1406,27 +1406,6 @@ void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event))
}
}
void CFrame::ConnectWiimote(int wm_idx, bool connect)
{
if (Core::IsRunning() && SConfig::GetInstance().bWii &&
!SConfig::GetInstance().m_bt_passthrough_enabled)
{
Core::RunAsCPUThread([&] {
const auto ios = IOS::HLE::GetIOS();
if (!ios)
return;
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
if (bt)
bt->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
const char* message = connect ? "Wii Remote %i connected" : "Wii Remote %i disconnected";
Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000);
Host_UpdateMainFrame();
});
}
}
void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
const auto ios = IOS::HLE::GetIOS();
@ -1435,9 +1414,9 @@ void CFrame::OnConnectWiimote(wxCommandEvent& event)
Core::RunAsCPUThread([&] {
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
const bool is_connected =
bt && bt->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected();
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !is_connected);
const unsigned int wiimote_index = event.GetId() - IDM_CONNECT_WIIMOTE1;
const bool is_connected = bt && bt->AccessWiiMote(wiimote_index | 0x100)->IsConnected();
Wiimote::Connect(wiimote_index, !is_connected);
});
}