Gamepad (minor) > Disabled LiveUpdates, it's not stable in the current form

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4552 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-11-13 01:52:15 +00:00
parent 00f2a30b71
commit ee88afce58
8 changed files with 24 additions and 31 deletions

View File

@ -49,6 +49,11 @@ InputCommon::CONTROLLER_STATE PadState[4];
InputCommon::CONTROLLER_MAPPING PadMapping[4];
bool g_EmulatorRunning = false;
bool SDLPolling = true;
#ifdef _WIN32
bool LiveUpdates = false;
#else
bool LiveUpdates = false;
#endif
int NumPads = 0, NumDIDevices = -1, LastPad = 0;
#ifdef _WIN32
HWND m_hWnd = NULL, m_hConsole = NULL; // Handle to window
@ -284,7 +289,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
// Update joyinfo handles. This is in case the Wiimote plugin has restarted SDL after a pad was conencted/disconnected
// so that the handles are updated.
LocalSearchDevices(joyinfo, NumPads);
if (LiveUpdates) LocalSearchDevices(joyinfo, NumPads);
// Check if the pad is avaliable, currently we don't disable pads just because they are
// disconnected
@ -459,9 +464,8 @@ bool LocalSearchDevicesReset(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo
// Turn off device polling while resetting
EnablePolling(false);
bool Success = InputCommon::SearchDevicesReset(_joyinfo, _NumPads);
EnablePolling(true);
DoLocalSearchDevices(_joyinfo, _NumPads);
EnablePolling(true);
return Success;
}