mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
Merge pull request #6564 from JosJuice/translate-certain-button-names
Translate certain button names but not all
This commit is contained in:
@ -56,27 +56,27 @@ GCKeyboard::GCKeyboard(const unsigned int index) : m_index(index)
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// buttons
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groups.emplace_back(m_keys0x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys0)
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m_keys0x->controls.emplace_back(new ControllerEmu::Input(key));
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m_keys0x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
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groups.emplace_back(m_keys1x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys1)
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m_keys1x->controls.emplace_back(new ControllerEmu::Input(key));
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m_keys1x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
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groups.emplace_back(m_keys2x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys2)
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m_keys2x->controls.emplace_back(new ControllerEmu::Input(key));
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m_keys2x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
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groups.emplace_back(m_keys3x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys3)
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m_keys3x->controls.emplace_back(new ControllerEmu::Input(key));
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m_keys3x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
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groups.emplace_back(m_keys4x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys4)
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m_keys4x->controls.emplace_back(new ControllerEmu::Input(key));
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m_keys4x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
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groups.emplace_back(m_keys5x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys5)
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m_keys5x->controls.emplace_back(new ControllerEmu::Input(key));
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m_keys5x->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, key));
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// options
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groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));
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@ -52,10 +52,12 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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for (const char* named_button : named_buttons)
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{
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const std::string& ui_name =
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// i18n: The START/PAUSE button on GameCube controllers
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(named_button == std::string("Start")) ? _trans("START") : named_button;
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m_buttons->controls.emplace_back(new ControllerEmu::Input(named_button, ui_name));
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const bool is_start = named_button == std::string("Start");
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const ControllerEmu::Translatability translate =
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is_start ? ControllerEmu::Translate : ControllerEmu::DoNotTranslate;
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// i18n: The START/PAUSE button on GameCube controllers
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const std::string& ui_name = is_start ? _trans("START") : named_button;
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m_buttons->controls.emplace_back(new ControllerEmu::Input(translate, named_button, ui_name));
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}
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// sticks
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@ -67,20 +69,28 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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// triggers
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groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
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for (const char* named_trigger : named_triggers)
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m_triggers->controls.emplace_back(new ControllerEmu::Input(named_trigger));
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{
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m_triggers->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, named_trigger));
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}
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// rumble
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groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
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m_rumble->controls.emplace_back(new ControllerEmu::Output(_trans("Motor")));
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m_rumble->controls.emplace_back(
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new ControllerEmu::Output(ControllerEmu::Translate, _trans("Motor")));
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// Microphone
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groups.emplace_back(m_mic = new ControllerEmu::Buttons(_trans("Microphone")));
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m_mic->controls.emplace_back(new ControllerEmu::Input(_trans("Button")));
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m_mic->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Button")));
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// dpad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
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for (const char* named_direction : named_directions)
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m_dpad->controls.emplace_back(new ControllerEmu::Input(named_direction));
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{
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m_dpad->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
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}
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// options
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groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));
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@ -98,7 +98,8 @@ Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
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for (const char* button_name : classic_button_names)
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{
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const std::string& ui_name = (button_name == std::string("Home")) ? "HOME" : button_name;
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m_buttons->controls.emplace_back(new ControllerEmu::Input(button_name, ui_name));
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m_buttons->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::DoNotTranslate, button_name, ui_name));
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}
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// sticks
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@ -110,12 +111,18 @@ Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
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// triggers
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groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
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for (const char* trigger_name : classic_trigger_names)
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m_triggers->controls.emplace_back(new ControllerEmu::Input(trigger_name));
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{
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m_triggers->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, trigger_name));
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}
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// dpad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
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for (const char* named_direction : named_directions)
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m_dpad->controls.emplace_back(new ControllerEmu::Input(named_direction));
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{
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m_dpad->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
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}
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// Set up register
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m_calibration = classic_calibration;
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@ -47,7 +47,10 @@ Drums::Drums(ExtensionReg& reg) : Attachment(_trans("Drums"), reg)
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// pads
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groups.emplace_back(m_pads = new ControllerEmu::Buttons(_trans("Pads")));
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for (auto& drum_pad_name : drum_pad_names)
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m_pads->controls.emplace_back(new ControllerEmu::Input(drum_pad_name));
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{
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m_pads->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, drum_pad_name));
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}
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// stick
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groups.emplace_back(
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@ -55,8 +58,8 @@ Drums::Drums(ExtensionReg& reg) : Attachment(_trans("Drums"), reg)
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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m_buttons->controls.emplace_back(new ControllerEmu::Input("-"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input("+"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
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// set up register
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m_id = drums_id;
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@ -66,17 +66,21 @@ Guitar::Guitar(ExtensionReg& reg) : Attachment(_trans("Guitar"), reg)
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// frets
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groups.emplace_back(m_frets = new ControllerEmu::Buttons(_trans("Frets")));
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for (auto& guitar_fret_name : guitar_fret_names)
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m_frets->controls.emplace_back(new ControllerEmu::Input(guitar_fret_name));
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{
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m_frets->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, guitar_fret_name));
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}
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// strum
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groups.emplace_back(m_strum = new ControllerEmu::Buttons(_trans("Strum")));
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m_strum->controls.emplace_back(new ControllerEmu::Input(_trans("Up")));
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m_strum->controls.emplace_back(new ControllerEmu::Input(_trans("Down")));
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m_strum->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Up")));
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m_strum->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Down")));
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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m_buttons->controls.emplace_back(new ControllerEmu::Input("-"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input("+"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
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// stick
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groups.emplace_back(
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@ -84,7 +88,8 @@ Guitar::Guitar(ExtensionReg& reg) : Attachment(_trans("Guitar"), reg)
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// whammy
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groups.emplace_back(m_whammy = new ControllerEmu::Triggers(_trans("Whammy")));
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m_whammy->controls.emplace_back(new ControllerEmu::Input(_trans("Bar")));
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m_whammy->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Bar")));
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// slider bar
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groups.emplace_back(m_slider_bar = new ControllerEmu::Slider(_trans("Slider Bar")));
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@ -32,8 +32,8 @@ Nunchuk::Nunchuk(ExtensionReg& reg) : Attachment(_trans("Nunchuk"), reg)
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{
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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m_buttons->controls.emplace_back(new ControllerEmu::Input("C"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input("Z"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "C"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "Z"));
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// stick
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groups.emplace_back(
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@ -48,11 +48,11 @@ Nunchuk::Nunchuk(ExtensionReg& reg) : Attachment(_trans("Nunchuk"), reg)
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// shake
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groups.emplace_back(m_shake = new ControllerEmu::Buttons(_trans("Shake")));
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("X")));
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m_shake->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("X")));
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Y")));
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m_shake->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Y")));
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Z")));
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m_shake->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Z")));
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m_id = nunchuk_id;
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}
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@ -41,10 +41,6 @@ constexpr std::array<const char*, 9> turntable_button_names{{
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_trans("Green Right"),
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_trans("Red Right"),
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_trans("Blue Right"),
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"-",
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"+",
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// i18n: This button name refers to a gameplay element in DJ Hero
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_trans("Euphoria"),
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}};
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Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
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@ -52,7 +48,17 @@ Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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for (auto& turntable_button_name : turntable_button_names)
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m_buttons->controls.emplace_back(new ControllerEmu::Input(turntable_button_name));
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{
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m_buttons->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, turntable_button_name));
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}
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
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// i18n: This button name refers to a gameplay element in DJ Hero
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m_buttons->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Euphoria")));
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// turntables
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// i18n: "Table" refers to a turntable
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@ -67,7 +73,8 @@ Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
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// effect dial
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groups.emplace_back(m_effect_dial = new ControllerEmu::Triggers(_trans("Effect")));
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m_effect_dial->controls.emplace_back(new ControllerEmu::Input(_trans("Dial")));
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m_effect_dial->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, _trans("Dial")));
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// crossfade
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groups.emplace_back(m_crossfade = new ControllerEmu::Slider(_trans("Crossfade")));
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@ -261,7 +261,8 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), ir_sin(0), ir_cos(1
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for (const char* named_button : named_buttons)
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{
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const std::string& ui_name = (named_button == std::string("Home")) ? "HOME" : named_button;
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m_buttons->controls.emplace_back(new ControllerEmu::Input(named_button, ui_name));
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m_buttons->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::DoNotTranslate, named_button, ui_name));
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}
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// ir
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@ -277,11 +278,11 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), ir_sin(0), ir_cos(1
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// shake
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groups.emplace_back(m_shake = new ControllerEmu::Buttons(_trans("Shake")));
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("X")));
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m_shake->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("X")));
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Y")));
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m_shake->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Y")));
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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m_shake->controls.emplace_back(new ControllerEmu::Input(_trans("Z")));
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m_shake->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::Translate, _trans("Z")));
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// extension
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groups.emplace_back(m_extension = new ControllerEmu::Extension(_trans("Extension")));
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@ -294,12 +295,16 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), ir_sin(0), ir_cos(1
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// rumble
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groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
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m_rumble->controls.emplace_back(m_motor = new ControllerEmu::Output(_trans("Motor")));
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m_rumble->controls.emplace_back(
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m_motor = new ControllerEmu::Output(ControllerEmu::Translate, _trans("Motor")));
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// dpad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
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for (const char* named_direction : named_directions)
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m_dpad->controls.emplace_back(new ControllerEmu::Input(named_direction));
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{
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m_dpad->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
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}
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// options
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groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));
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@ -270,7 +270,8 @@ HotkeyManager::HotkeyManager()
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groups.emplace_back(m_hotkey_groups[group]);
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for (int key = groups_info[group].first; key <= groups_info[group].last; key++)
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{
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m_keys[group]->controls.emplace_back(new ControllerEmu::Input(hotkey_labels[key]));
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m_keys[group]->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, hotkey_labels[key]));
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}
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}
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}
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Reference in New Issue
Block a user