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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #6564 from JosJuice/translate-certain-button-names
Translate certain button names but not all
This commit is contained in:
@ -9,14 +9,15 @@
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namespace ControllerEmu
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{
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Control::Control(std::unique_ptr<ControlReference> ref, const std::string& name_,
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const std::string& ui_name_)
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: control_ref(std::move(ref)), name(name_), ui_name(ui_name_)
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Control::Control(std::unique_ptr<ControlReference> ref, Translatability translate_,
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const std::string& name_, const std::string& ui_name_)
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: control_ref(std::move(ref)), translate(translate_), name(name_), ui_name(ui_name_)
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{
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}
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Control::Control(std::unique_ptr<ControlReference> ref, const std::string& name_)
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: Control(std::move(ref), name_, name_)
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Control::Control(std::unique_ptr<ControlReference> ref, Translatability translate_,
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const std::string& name_)
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: Control(std::move(ref), translate_, name_, name_)
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{
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}
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@ -11,18 +11,26 @@ class ControlReference;
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namespace ControllerEmu
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{
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enum Translatability
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{
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DoNotTranslate,
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Translate
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};
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class Control
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{
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public:
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virtual ~Control();
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std::unique_ptr<ControlReference> const control_ref;
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const Translatability translate;
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const std::string name;
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const std::string ui_name;
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protected:
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Control(std::unique_ptr<ControlReference> ref, const std::string& name,
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Control(std::unique_ptr<ControlReference> ref, Translatability translate, const std::string& name,
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const std::string& ui_name);
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Control(std::unique_ptr<ControlReference> ref, const std::string& name);
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Control(std::unique_ptr<ControlReference> ref, Translatability translate,
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const std::string& name);
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};
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} // namespace ControllerEmu
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@ -10,12 +10,13 @@
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namespace ControllerEmu
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{
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Input::Input(const std::string& name_, const std::string& ui_name_)
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: Control(std::make_unique<InputReference>(), name_, ui_name_)
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Input::Input(Translatability translate_, const std::string& name_, const std::string& ui_name_)
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: Control(std::make_unique<InputReference>(), translate_, name_, ui_name_)
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{
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}
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Input::Input(const std::string& name_) : Control(std::make_unique<InputReference>(), name_)
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Input::Input(Translatability translate_, const std::string& name_)
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: Control(std::make_unique<InputReference>(), translate_, name_)
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{
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}
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} // namespace ControllerEmu
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@ -12,7 +12,7 @@ namespace ControllerEmu
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class Input : public Control
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{
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public:
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Input(const std::string& name, const std::string& ui_name);
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explicit Input(const std::string& name);
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Input(Translatability translate, const std::string& name, const std::string& ui_name);
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Input(Translatability translate, const std::string& name);
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};
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} // namespace ControllerEmu
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@ -10,7 +10,8 @@
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namespace ControllerEmu
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{
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Output::Output(const std::string& name_) : Control(std::make_unique<OutputReference>(), name_)
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Output::Output(Translatability translate_, const std::string& name_)
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: Control(std::make_unique<OutputReference>(), translate_, name_)
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{
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}
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} // namespace ControllerEmu
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@ -12,6 +12,6 @@ namespace ControllerEmu
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class Output : public Control
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{
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public:
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explicit Output(const std::string& name);
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Output(Translatability translate, const std::string& name);
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};
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} // namespace ControllerEmu
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@ -28,9 +28,9 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
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: ControlGroup(name_, ui_name_, GroupType::Stick)
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{
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for (auto& named_direction : named_directions)
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controls.emplace_back(std::make_unique<Input>(named_direction));
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controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
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controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
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numeric_settings.emplace_back(
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std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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@ -24,12 +24,12 @@ namespace ControllerEmu
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Cursor::Cursor(const std::string& name_) : ControlGroup(name_, GroupType::Cursor)
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{
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for (auto& named_direction : named_directions)
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controls.emplace_back(std::make_unique<Input>(named_direction));
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controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
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controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
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controls.emplace_back(std::make_unique<Input>(_trans("Recenter")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
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@ -19,12 +19,12 @@ namespace ControllerEmu
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{
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Force::Force(const std::string& name_) : ControlGroup(name_, GroupType::Force)
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{
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controls.emplace_back(std::make_unique<Input>(_trans("Up")));
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controls.emplace_back(std::make_unique<Input>(_trans("Down")));
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controls.emplace_back(std::make_unique<Input>(_trans("Left")));
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controls.emplace_back(std::make_unique<Input>(_trans("Right")));
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controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Up")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Down")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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@ -27,7 +27,7 @@ ModifySettingsButton::ModifySettingsButton(std::string button_name)
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void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
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{
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controls.emplace_back(new Input(std::move(button_name)));
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controls.emplace_back(std::make_unique<Input>(Translate, std::move(button_name)));
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threshold_exceeded.emplace_back(false);
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associated_settings.emplace_back(false);
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associated_settings_toggle.emplace_back(toggle);
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@ -20,8 +20,8 @@ namespace ControllerEmu
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Slider::Slider(const std::string& name_, const std::string& ui_name_)
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: ControlGroup(name_, ui_name_, GroupType::Slider)
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{
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controls.emplace_back(std::make_unique<Input>("Left"));
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controls.emplace_back(std::make_unique<Input>("Right"));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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@ -19,12 +19,12 @@ namespace ControllerEmu
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{
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Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
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{
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controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(_trans("Left")));
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controls.emplace_back(std::make_unique<Input>(_trans("Right")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
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@ -9,6 +9,7 @@
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#include <string>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/IniFile.h"
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#include "InputCommon/ControllerInterface/Device.h"
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@ -16,7 +17,8 @@ class ControllerInterface;
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#define sign(x) ((x) ? (x) < 0 ? -1 : 1 : 0)
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const char* const named_directions[] = {"Up", "Down", "Left", "Right"};
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const char* const named_directions[] = {_trans("Up"), _trans("Down"), _trans("Left"),
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_trans("Right")};
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namespace ControllerEmu
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{
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