Merge pull request #4461 from aldelaro5/hotkey-config-redo

Redo every input configuration dialog
This commit is contained in:
Mat M
2016-11-29 07:39:28 -05:00
committed by GitHub
53 changed files with 1724 additions and 331 deletions

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@ -44,6 +44,11 @@ void LoadConfig()
s_config.LoadConfig(true);
}
ControllerEmu::ControlGroup* GetGroup(int port, KeyboardGroup group)
{
return static_cast<GCKeyboard*>(s_config.GetController(port))->GetGroup(group);
}
KeyboardStatus GetStatus(int port)
{
return static_cast<GCKeyboard*>(s_config.GetController(port))->GetInput();

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@ -5,8 +5,10 @@
#pragma once
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu.h"
class InputConfig;
enum class KeyboardGroup;
struct KeyboardStatus;
namespace Keyboard
@ -16,6 +18,7 @@ void Initialize();
void LoadConfig();
InputConfig* GetConfig();
ControllerEmu::ControlGroup* GetGroup(int port, KeyboardGroup group);
KeyboardStatus GetStatus(int port);
}

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@ -4,6 +4,7 @@
#include "Core/HW/GCKeyboardEmu.h"
#include "Common/Common.h"
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/KeyboardStatus.h"
static const u16 keys0_bitmasks[] = {KEYMASK_HOME, KEYMASK_END, KEYMASK_PGUP, KEYMASK_PGDN,
@ -84,6 +85,29 @@ std::string GCKeyboard::GetName() const
return std::string("GCKeyboard") + char('1' + m_index);
}
ControllerEmu::ControlGroup* GCKeyboard::GetGroup(KeyboardGroup group)
{
switch (group)
{
case KeyboardGroup::Kb0x:
return m_keys0x;
case KeyboardGroup::Kb1x:
return m_keys1x;
case KeyboardGroup::Kb2x:
return m_keys2x;
case KeyboardGroup::Kb3x:
return m_keys3x;
case KeyboardGroup::Kb4x:
return m_keys4x;
case KeyboardGroup::Kb5x:
return m_keys5x;
case KeyboardGroup::Options:
return m_options;
default:
return nullptr;
}
}
KeyboardStatus GCKeyboard::GetInput() const
{
auto lock = ControllerEmu::GetStateLock();

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@ -10,12 +10,25 @@
struct KeyboardStatus;
enum class KeyboardGroup
{
Kb0x,
Kb1x,
Kb2x,
Kb3x,
Kb4x,
Kb5x,
Options
};
class GCKeyboard : public ControllerEmu
{
public:
GCKeyboard(const unsigned int index);
KeyboardStatus GetInput() const;
std::string GetName() const override;
ControlGroup* GetGroup(KeyboardGroup group);
void LoadDefaults(const ControllerInterface& ciface) override;
private:

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@ -5,7 +5,6 @@
#include <cstring>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/GCPadEmu.h"
#include "InputCommon/GCPadStatus.h"
@ -48,6 +47,11 @@ GCPadStatus GetStatus(int pad_num)
return static_cast<GCPad*>(s_config.GetController(pad_num))->GetInput();
}
ControllerEmu::ControlGroup* GetGroup(int pad_num, PadGroup group)
{
return static_cast<GCPad*>(s_config.GetController(pad_num))->GetGroup(group);
}
void Rumble(const int pad_num, const ControlState strength)
{
static_cast<GCPad*>(s_config.GetController(pad_num))->SetOutput(strength);

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@ -5,9 +5,11 @@
#pragma once
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/ControllerInterface/Device.h"
class InputConfig;
enum class PadGroup;
struct GCPadStatus;
namespace Pad
@ -19,6 +21,7 @@ void LoadConfig();
InputConfig* GetConfig();
GCPadStatus GetStatus(int pad_num);
ControllerEmu::ControlGroup* GetGroup(int pad_num, PadGroup group);
void Rumble(int pad_num, ControlState strength);
bool GetMicButton(int pad_num);

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@ -79,6 +79,29 @@ std::string GCPad::GetName() const
return std::string("GCPad") + char('1' + m_index);
}
ControllerEmu::ControlGroup* GCPad::GetGroup(PadGroup group)
{
switch (group)
{
case PadGroup::Buttons:
return m_buttons;
case PadGroup::MainStick:
return m_main_stick;
case PadGroup::CStick:
return m_c_stick;
case PadGroup::DPad:
return m_dpad;
case PadGroup::Triggers:
return m_triggers;
case PadGroup::Rumble:
return m_rumble;
case PadGroup::Options:
return m_options;
default:
return nullptr;
}
}
GCPadStatus GCPad::GetInput() const
{
auto lock = ControllerEmu::GetStateLock();

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@ -8,6 +8,19 @@
#include "InputCommon/ControllerEmu.h"
class ControlGroup;
enum class PadGroup
{
Buttons,
MainStick,
CStick,
DPad,
Triggers,
Rumble,
Options
};
class GCPad : public ControllerEmu
{
public:
@ -19,6 +32,8 @@ public:
std::string GetName() const override;
ControlGroup* GetGroup(PadGroup group);
void LoadDefaults(const ControllerInterface& ciface) override;
private:

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@ -19,6 +19,37 @@ InputConfig* GetConfig()
return &s_config;
}
ControllerEmu::ControlGroup* GetWiimoteGroup(int number, WiimoteEmu::WiimoteGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetWiimoteGroup(group);
}
ControllerEmu::ControlGroup* GetNunchukGroup(int number, WiimoteEmu::NunchukGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetNunchukGroup(group);
}
ControllerEmu::ControlGroup* GetClassicGroup(int number, WiimoteEmu::ClassicGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetClassicGroup(group);
}
ControllerEmu::ControlGroup* GetGuitarGroup(int number, WiimoteEmu::GuitarGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetGuitarGroup(group);
}
ControllerEmu::ControlGroup* GetDrumsGroup(int number, WiimoteEmu::DrumsGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetDrumsGroup(group);
}
ControllerEmu::ControlGroup* GetTurntableGroup(int number, WiimoteEmu::TurntableGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->GetTurntableGroup(group);
}
void Shutdown()
{
s_config.ClearControllers();

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@ -6,9 +6,19 @@
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu.h"
class InputConfig;
class PointerWrap;
namespace WiimoteEmu
{
enum class WiimoteGroup;
enum class NunchukGroup;
enum class ClassicGroup;
enum class GuitarGroup;
enum class DrumsGroup;
enum class TurntableGroup;
}
enum
{
@ -52,6 +62,12 @@ unsigned int GetAttached();
void DoState(PointerWrap& p);
void EmuStateChange(EMUSTATE_CHANGE newState);
InputConfig* GetConfig();
ControllerEmu::ControlGroup* GetWiimoteGroup(int number, WiimoteEmu::WiimoteGroup group);
ControllerEmu::ControlGroup* GetNunchukGroup(int number, WiimoteEmu::NunchukGroup group);
ControllerEmu::ControlGroup* GetClassicGroup(int number, WiimoteEmu::ClassicGroup group);
ControllerEmu::ControlGroup* GetGuitarGroup(int number, WiimoteEmu::GuitarGroup group);
ControllerEmu::ControlGroup* GetDrumsGroup(int number, WiimoteEmu::DrumsGroup group);
ControllerEmu::ControlGroup* GetTurntableGroup(int number, WiimoteEmu::TurntableGroup group);
void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);

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@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cassert>
#include <cstring>
#include "Common/Common.h"
@ -134,4 +135,24 @@ bool Classic::IsButtonPressed() const
m_triggers->GetState(&buttons, classic_trigger_bitmasks, trigs);
return buttons != 0;
}
ControllerEmu::ControlGroup* Classic::GetGroup(ClassicGroup group)
{
switch (group)
{
case ClassicGroup::Buttons:
return m_buttons;
case ClassicGroup::Triggers:
return m_triggers;
case ClassicGroup::DPad:
return m_dpad;
case ClassicGroup::LeftStick:
return m_left_stick;
case ClassicGroup::RightStick:
return m_right_stick;
default:
assert(false);
return nullptr;
}
}
}

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@ -8,6 +8,7 @@
namespace WiimoteEmu
{
enum class ClassicGroup;
struct ExtensionReg;
class Classic : public Attachment
@ -17,6 +18,8 @@ public:
void GetState(u8* const data) override;
bool IsButtonPressed() const override;
ControlGroup* GetGroup(ClassicGroup group);
enum
{
PAD_RIGHT = 0x80,

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@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cassert>
#include <cstring>
#include "Common/Common.h"
@ -81,4 +82,20 @@ bool Drums::IsButtonPressed() const
m_pads->GetState(&buttons, drum_pad_bitmasks);
return buttons != 0;
}
ControllerEmu::ControlGroup* Drums::GetGroup(DrumsGroup group)
{
switch (group)
{
case DrumsGroup::Buttons:
return m_buttons;
case DrumsGroup::Pads:
return m_pads;
case DrumsGroup::Stick:
return m_stick;
default:
assert(false);
return nullptr;
}
}
}

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@ -8,6 +8,7 @@
namespace WiimoteEmu
{
enum class DrumsGroup;
struct ExtensionReg;
class Drums : public Attachment
@ -17,6 +18,8 @@ public:
void GetState(u8* const data) override;
bool IsButtonPressed() const override;
ControlGroup* GetGroup(DrumsGroup group);
enum
{
BUTTON_PLUS = 0x04,

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@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cassert>
#include <cstring>
#include "Common/Common.h"
@ -102,4 +103,24 @@ bool Guitar::IsButtonPressed() const
m_strum->GetState(&buttons, guitar_strum_bitmasks);
return buttons != 0;
}
ControllerEmu::ControlGroup* Guitar::GetGroup(GuitarGroup group)
{
switch (group)
{
case GuitarGroup::Buttons:
return m_buttons;
case GuitarGroup::Frets:
return m_frets;
case GuitarGroup::Strum:
return m_strum;
case GuitarGroup::Whammy:
return m_whammy;
case GuitarGroup::Stick:
return m_stick;
default:
assert(false);
return nullptr;
}
}
}

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@ -8,6 +8,7 @@
namespace WiimoteEmu
{
enum class GuitarGroup;
struct ExtensionReg;
class Guitar : public Attachment
@ -17,6 +18,8 @@ public:
void GetState(u8* const data) override;
bool IsButtonPressed() const override;
ControlGroup* GetGroup(GuitarGroup group);
enum
{
BUTTON_PLUS = 0x04,

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@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cassert>
#include <cstring>
#include "Common/Common.h"
@ -114,6 +115,26 @@ bool Nunchuk::IsButtonPressed() const
return buttons != 0;
}
ControllerEmu::ControlGroup* Nunchuk::GetGroup(NunchukGroup group)
{
switch (group)
{
case NunchukGroup::Buttons:
return m_buttons;
case NunchukGroup::Stick:
return m_stick;
case NunchukGroup::Tilt:
return m_tilt;
case NunchukGroup::Swing:
return m_swing;
case NunchukGroup::Shake:
return m_shake;
default:
assert(false);
return nullptr;
}
}
void Nunchuk::LoadDefaults(const ControllerInterface& ciface)
{
// Stick

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@ -8,6 +8,7 @@
namespace WiimoteEmu
{
enum class NunchukGroup;
struct ExtensionReg;
class Nunchuk : public Attachment
@ -18,6 +19,8 @@ public:
void GetState(u8* const data) override;
bool IsButtonPressed() const override;
ControlGroup* GetGroup(NunchukGroup group);
enum
{
BUTTON_C = 0x02,

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@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cassert>
#include <cstring>
#include "Common/Common.h"
@ -131,4 +132,26 @@ bool Turntable::IsButtonPressed() const
m_buttons->GetState(&buttons, turntable_button_bitmasks);
return buttons != 0;
}
ControllerEmu::ControlGroup* Turntable::GetGroup(TurntableGroup group)
{
switch (group)
{
case TurntableGroup::Buttons:
return m_buttons;
case TurntableGroup::Stick:
return m_stick;
case TurntableGroup::EffectDial:
return m_effect_dial;
case TurntableGroup::LeftTable:
return m_left_table;
case TurntableGroup::RightTable:
return m_right_table;
case TurntableGroup::Crossfade:
return m_crossfade;
default:
assert(false);
return nullptr;
}
}
}

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@ -8,6 +8,7 @@
namespace WiimoteEmu
{
enum class TurntableGroup;
struct ExtensionReg;
class Turntable : public Attachment
@ -17,6 +18,8 @@ public:
void GetState(u8* const data) override;
bool IsButtonPressed() const override;
ControlGroup* GetGroup(TurntableGroup group);
enum
{
BUTTON_EUPHORIA = 0x1000,

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@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cassert>
#include <cmath>
#include <cstring>
@ -315,6 +316,61 @@ std::string Wiimote::GetName() const
return std::string("Wiimote") + char('1' + m_index);
}
ControllerEmu::ControlGroup* Wiimote::GetWiimoteGroup(WiimoteGroup group)
{
switch (group)
{
case WiimoteGroup::Buttons:
return m_buttons;
case WiimoteGroup::DPad:
return m_dpad;
case WiimoteGroup::Shake:
return m_shake;
case WiimoteGroup::IR:
return m_ir;
case WiimoteGroup::Tilt:
return m_tilt;
case WiimoteGroup::Swing:
return m_swing;
case WiimoteGroup::Rumble:
return m_rumble;
case WiimoteGroup::Extension:
return m_extension;
case WiimoteGroup::Options:
return m_options;
case WiimoteGroup::Hotkeys:
return m_hotkeys;
default:
assert(false);
return nullptr;
}
}
ControllerEmu::ControlGroup* Wiimote::GetNunchukGroup(NunchukGroup group)
{
return static_cast<Nunchuk*>(m_extension->attachments[EXT_NUNCHUK].get())->GetGroup(group);
}
ControllerEmu::ControlGroup* Wiimote::GetClassicGroup(ClassicGroup group)
{
return static_cast<Classic*>(m_extension->attachments[EXT_CLASSIC].get())->GetGroup(group);
}
ControllerEmu::ControlGroup* Wiimote::GetGuitarGroup(GuitarGroup group)
{
return static_cast<Guitar*>(m_extension->attachments[EXT_GUITAR].get())->GetGroup(group);
}
ControllerEmu::ControlGroup* Wiimote::GetDrumsGroup(DrumsGroup group)
{
return static_cast<Drums*>(m_extension->attachments[EXT_DRUMS].get())->GetGroup(group);
}
ControllerEmu::ControlGroup* Wiimote::GetTurntableGroup(TurntableGroup group)
{
return static_cast<Turntable*>(m_extension->attachments[EXT_TURNTABLE].get())->GetGroup(group);
}
bool Wiimote::Step()
{
// TODO: change this a bit

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@ -26,7 +26,77 @@ class Wiimote;
}
namespace WiimoteEmu
{
enum class WiimoteGroup
{
Buttons,
DPad,
Shake,
IR,
Tilt,
Swing,
Rumble,
Extension,
Options,
Hotkeys
};
enum
{
EXT_NONE,
EXT_NUNCHUK,
EXT_CLASSIC,
EXT_GUITAR,
EXT_DRUMS,
EXT_TURNTABLE
};
enum class NunchukGroup
{
Buttons,
Stick,
Tilt,
Swing,
Shake
};
enum class ClassicGroup
{
Buttons,
Triggers,
DPad,
LeftStick,
RightStick
};
enum class GuitarGroup
{
Buttons,
Frets,
Strum,
Whammy,
Stick
};
enum class DrumsGroup
{
Buttons,
Pads,
Stick
};
enum class TurntableGroup
{
Buttons,
Stick,
EffectDial,
LeftTable,
RightTable,
Crossfade
};
#pragma pack(push, 1)
struct ReportFeatures
{
u8 core, accel, ir, ext, size;
@ -105,6 +175,12 @@ public:
Wiimote(const unsigned int index);
std::string GetName() const override;
ControlGroup* GetWiimoteGroup(WiimoteGroup group);
ControlGroup* GetNunchukGroup(NunchukGroup group);
ControllerEmu::ControlGroup* GetClassicGroup(ClassicGroup group);
ControllerEmu::ControlGroup* GetGuitarGroup(GuitarGroup group);
ControllerEmu::ControlGroup* GetDrumsGroup(DrumsGroup group);
ControllerEmu::ControlGroup* GetTurntableGroup(TurntableGroup group);
void Update();
void InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size);

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@ -13,10 +13,21 @@ const std::string hotkey_labels[] = {
_trans("Open"),
_trans("Change Disc"),
_trans("Refresh List"),
_trans("Toggle Pause"),
_trans("Stop"),
_trans("Reset"),
_trans("Toggle Fullscreen"),
_trans("Take Screenshot"),
_trans("Exit"),
_trans("Volume Down"),
_trans("Volume Up"),
_trans("Volume Toggle Mute"),
_trans("Decrease Emulation Speed"),
_trans("Increase Emulation Speed"),
_trans("Disable Emulation Speed Limit"),
_trans("Frame Advance"),
_trans("Frame Advance Decrease Speed"),
_trans("Frame Advance Increase Speed"),
@ -27,10 +38,6 @@ const std::string hotkey_labels[] = {
_trans("Export Recording"),
_trans("Read-only mode"),
_trans("Toggle Fullscreen"),
_trans("Take Screenshot"),
_trans("Exit"),
_trans("Press Sync Button"),
_trans("Connect Wii Remote 1"),
_trans("Connect Wii Remote 2"),
@ -38,21 +45,14 @@ const std::string hotkey_labels[] = {
_trans("Connect Wii Remote 4"),
_trans("Connect Balance Board"),
_trans("Volume Down"),
_trans("Volume Up"),
_trans("Volume Toggle Mute"),
_trans("Increase IR"),
_trans("Decrease IR"),
_trans("Toggle Crop"),
_trans("Toggle Aspect Ratio"),
_trans("Toggle EFB Copies"),
_trans("Toggle Fog"),
_trans("Disable Emulation Speed Limit"),
_trans("Toggle Custom Textures"),
_trans("Decrease Emulation Speed"),
_trans("Increase Emulation Speed"),
_trans("Increase IR"),
_trans("Decrease IR"),
_trans("Freelook Decrease Speed"),
_trans("Freelook Increase Speed"),
@ -69,7 +69,6 @@ const std::string hotkey_labels[] = {
_trans("Toggle 3D Top-bottom"),
_trans("Toggle 3D Anaglyph"),
_trans("Toggle 3D Vision"),
_trans("Decrease Depth"),
_trans("Increase Depth"),
_trans("Decrease Convergence"),
@ -107,7 +106,6 @@ const std::string hotkey_labels[] = {
_trans("Select State Slot 8"),
_trans("Select State Slot 9"),
_trans("Select State Slot 10"),
_trans("Save to selected slot"),
_trans("Load from selected slot"),
@ -133,7 +131,7 @@ static_assert(NUM_HOTKEYS == sizeof(hotkey_labels) / sizeof(hotkey_labels[0]),
namespace HotkeyManagerEmu
{
static u32 s_hotkeyDown[(NUM_HOTKEYS + 31) / 32];
static u32 s_hotkeyDown[NUM_HOTKEY_GROUPS];
static HotkeyStatus s_hotkey;
static bool s_enabled;
@ -162,20 +160,21 @@ void Enable(bool enable_toggle)
s_enabled = enable_toggle;
}
bool IsPressed(int Id, bool held)
bool IsPressed(int id, bool held)
{
unsigned int set = Id / 32;
unsigned int setKey = Id % 32;
if (s_hotkey.button[set] & (1 << setKey))
unsigned int group = static_cast<HotkeyManager*>(s_config.GetController(0))->FindGroupByID(id);
unsigned int group_key =
static_cast<HotkeyManager*>(s_config.GetController(0))->GetIndexForGroup(group, id);
if (s_hotkey.button[group] & (1 << group_key))
{
bool pressed = !!(s_hotkeyDown[set] & (1 << setKey));
s_hotkeyDown[set] |= (1 << setKey);
bool pressed = !!(s_hotkeyDown[group] & (1 << group_key));
s_hotkeyDown[group] |= (1 << group_key);
if (!pressed || held)
return true;
}
else
{
s_hotkeyDown[set] &= ~(1 << setKey);
s_hotkeyDown[group] &= ~(1 << group_key);
}
return false;
@ -202,22 +201,50 @@ void LoadConfig()
s_config.LoadConfig(true);
}
ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group)
{
return static_cast<HotkeyManager*>(s_config.GetController(0))->GetHotkeyGroup(group);
}
ControllerEmu::ControlGroup* GetOptionsGroup()
{
return static_cast<HotkeyManager*>(s_config.GetController(0))->GetOptionsGroup();
}
void Shutdown()
{
s_config.ClearControllers();
}
}
const std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> groups_info = {
{{"General", HK_OPEN, HK_EXIT},
{"Volume", HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
{"Emulation speed", HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
{"Frame advance", HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
{"Movie", HK_START_RECORDING, HK_READ_ONLY_MODE},
{"Wii", HK_TRIGGER_SYNC_BUTTON, HK_BALANCEBOARD_CONNECT},
{"Graphics toggles", HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES},
{"Internal Resolution", HK_INCREASE_IR, HK_DECREASE_IR},
{"Freelook", HK_FREELOOK_DECREASE_SPEED, HK_FREELOOK_RESET},
{"3D", HK_TOGGLE_STEREO_SBS, HK_TOGGLE_STEREO_3DVISION},
{"3D depth", HK_DECREASE_DEPTH, HK_INCREASE_CONVERGENCE},
{"Load state", HK_LOAD_STATE_SLOT_1, HK_LOAD_STATE_SLOT_SELECTED},
{"Save state", HK_SAVE_STATE_SLOT_1, HK_SAVE_STATE_SLOT_SELECTED},
{"Select state", HK_SELECT_STATE_SLOT_1, HK_SELECT_STATE_SLOT_10},
{"Load last state", HK_LOAD_LAST_STATE_1, HK_LOAD_LAST_STATE_10},
{"Other state hotkeys", HK_SAVE_FIRST_STATE, HK_LOAD_STATE_FILE}}};
HotkeyManager::HotkeyManager()
{
for (int key = 0; key < NUM_HOTKEYS; key++)
for (int group = 0; group < NUM_HOTKEY_GROUPS; group++)
{
int set = key / 32;
if (key % 32 == 0)
groups.emplace_back(m_keys[set] = new Buttons(_trans("Keys")));
m_keys[set]->controls.emplace_back(new ControlGroup::Input(hotkey_labels[key]));
m_hotkey_groups[group] = (m_keys[group] = new Buttons("Keys", _trans(groups_info[group].name)));
groups.emplace_back(m_hotkey_groups[group]);
for (int key = groups_info[group].first; key <= groups_info[group].last; key++)
{
m_keys[group]->controls.emplace_back(new ControlGroup::Input(hotkey_labels[key]));
}
}
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
@ -239,17 +266,41 @@ std::string HotkeyManager::GetName() const
void HotkeyManager::GetInput(HotkeyStatus* const kb)
{
auto lock = ControllerEmu::GetStateLock();
for (int set = 0; set < (NUM_HOTKEYS + 31) / 32; set++)
for (int group = 0; group < NUM_HOTKEY_GROUPS; group++)
{
std::vector<u32> bitmasks;
for (int key = 0; key < std::min(32, NUM_HOTKEYS - set * 32); key++)
bitmasks.push_back(1 << key);
const int group_count = (groups_info[group].last - groups_info[group].first) + 1;
std::vector<u32> bitmasks(group_count);
for (size_t key = 0; key < bitmasks.size(); key++)
bitmasks[key] = static_cast<u32>(1 << key);
kb->button[set] = 0;
m_keys[set]->GetState(&kb->button[set], bitmasks.data());
kb->button[group] = 0;
m_keys[group]->GetState(&kb->button[group], bitmasks.data());
}
}
ControllerEmu::ControlGroup* HotkeyManager::GetHotkeyGroup(HotkeyGroup group) const
{
return m_hotkey_groups[group];
}
ControllerEmu::ControlGroup* HotkeyManager::GetOptionsGroup() const
{
return m_options;
}
int HotkeyManager::FindGroupByID(int id) const
{
const auto i = std::find_if(groups_info.begin(), groups_info.end(),
[id](const auto& entry) { return entry.last >= id; });
return static_cast<int>(std::distance(groups_info.begin(), i));
}
int HotkeyManager::GetIndexForGroup(int group, int id) const
{
return id - groups_info[group].first;
}
void HotkeyManager::LoadDefaults(const ControllerInterface& ciface)
{
ControllerEmu::LoadDefaults(ciface);
@ -267,7 +318,9 @@ void HotkeyManager::LoadDefaults(const ControllerInterface& ciface)
#endif
auto set_key_expression = [this](int index, const std::string& expression) {
m_keys[index / 32]->controls[index % 32]->control_ref->expression = expression;
m_keys[FindGroupByID(index)]
->controls[GetIndexForGroup(FindGroupByID(index), index)]
->control_ref->expression = expression;
};
// General hotkeys

View File

@ -4,7 +4,9 @@
#pragma once
#include <array>
#include <string>
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/InputConfig.h"
@ -13,10 +15,21 @@ enum Hotkey
HK_OPEN,
HK_CHANGE_DISC,
HK_REFRESH_LIST,
HK_PLAY_PAUSE,
HK_STOP,
HK_RESET,
HK_FULLSCREEN,
HK_SCREENSHOT,
HK_EXIT,
HK_VOLUME_DOWN,
HK_VOLUME_UP,
HK_VOLUME_TOGGLE_MUTE,
HK_DECREASE_EMULATION_SPEED,
HK_INCREASE_EMULATION_SPEED,
HK_TOGGLE_THROTTLE,
HK_FRAME_ADVANCE,
HK_FRAME_ADVANCE_DECREASE_SPEED,
HK_FRAME_ADVANCE_INCREASE_SPEED,
@ -27,10 +40,6 @@ enum Hotkey
HK_EXPORT_RECORDING,
HK_READ_ONLY_MODE,
HK_FULLSCREEN,
HK_SCREENSHOT,
HK_EXIT,
HK_TRIGGER_SYNC_BUTTON,
HK_WIIMOTE1_CONNECT,
HK_WIIMOTE2_CONNECT,
@ -38,22 +47,14 @@ enum Hotkey
HK_WIIMOTE4_CONNECT,
HK_BALANCEBOARD_CONNECT,
HK_VOLUME_DOWN,
HK_VOLUME_UP,
HK_VOLUME_TOGGLE_MUTE,
HK_INCREASE_IR,
HK_DECREASE_IR,
HK_TOGGLE_CROP,
HK_TOGGLE_AR,
HK_TOGGLE_EFBCOPIES,
HK_TOGGLE_FOG,
HK_TOGGLE_THROTTLE,
HK_TOGGLE_TEXTURES,
HK_DECREASE_EMULATION_SPEED,
HK_INCREASE_EMULATION_SPEED,
HK_INCREASE_IR,
HK_DECREASE_IR,
HK_FREELOOK_DECREASE_SPEED,
HK_FREELOOK_INCREASE_SPEED,
@ -86,6 +87,7 @@ enum Hotkey
HK_LOAD_STATE_SLOT_8,
HK_LOAD_STATE_SLOT_9,
HK_LOAD_STATE_SLOT_10,
HK_LOAD_STATE_SLOT_SELECTED,
HK_SAVE_STATE_SLOT_1,
HK_SAVE_STATE_SLOT_2,
@ -97,6 +99,7 @@ enum Hotkey
HK_SAVE_STATE_SLOT_8,
HK_SAVE_STATE_SLOT_9,
HK_SAVE_STATE_SLOT_10,
HK_SAVE_STATE_SLOT_SELECTED,
HK_SELECT_STATE_SLOT_1,
HK_SELECT_STATE_SLOT_2,
@ -109,9 +112,6 @@ enum Hotkey
HK_SELECT_STATE_SLOT_9,
HK_SELECT_STATE_SLOT_10,
HK_SAVE_STATE_SLOT_SELECTED,
HK_LOAD_STATE_SLOT_SELECTED,
HK_LOAD_LAST_STATE_1,
HK_LOAD_LAST_STATE_2,
HK_LOAD_LAST_STATE_3,
@ -132,9 +132,38 @@ enum Hotkey
NUM_HOTKEYS,
};
enum HotkeyGroup : int
{
HKGP_GENERAL,
HKGP_VOLUME,
HKGP_SPEED,
HKGP_FRANE_ADVANCE,
HKGP_MOVIE,
HKGP_WII,
HKGP_GRAPHICS_TOGGLES,
HKGP_IR,
HKGP_FREELOOK,
HKGP_3D_TOGGLE,
HKGP_3D_DEPTH,
HKGP_LOAD_STATE,
HKGP_SAVE_STATE,
HKGP_SELECT_STATE,
HKGP_LOAD_LAST_STATE,
HKGP_STATE_MISC,
NUM_HOTKEY_GROUPS,
};
struct HotkeyGroupInfo
{
std::string name;
Hotkey first;
Hotkey last;
};
struct HotkeyStatus
{
u32 button[(NUM_HOTKEYS + 31) / 32];
u32 button[NUM_HOTKEY_GROUPS];
s8 err;
};
@ -146,10 +175,15 @@ public:
void GetInput(HotkeyStatus* const hk);
std::string GetName() const override;
ControlGroup* GetHotkeyGroup(HotkeyGroup group) const;
ControlGroup* GetOptionsGroup() const;
int FindGroupByID(int id) const;
int GetIndexForGroup(int group, int id) const;
void LoadDefaults(const ControllerInterface& ciface) override;
private:
Buttons* m_keys[(NUM_HOTKEYS + 31) / 32];
Buttons* m_keys[NUM_HOTKEY_GROUPS];
std::array<ControlGroup*, NUM_HOTKEY_GROUPS> m_hotkey_groups;
ControlGroup* m_options;
};
@ -160,6 +194,8 @@ void Shutdown();
void LoadConfig();
InputConfig* GetConfig();
ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group);
ControllerEmu::ControlGroup* GetOptionsGroup();
void GetStatus();
bool IsEnabled();
void Enable(bool enable_toggle);