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D3D11: Implement zcomploc for hardware supporting D3D 11.0.
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@ -31,6 +31,7 @@ void UnloadD3D();
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void UnloadD3DX();
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void UnloadD3DCompiler();
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D3D_FEATURE_LEVEL GetFeatureLevel(IDXGIAdapter* adapter);
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std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter);
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DXGI_SAMPLE_DESC GetAAMode(int index);
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