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D3D11: Implement zcomploc for hardware supporting D3D 11.0.
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@ -135,7 +135,7 @@ inline void Draw(s32 x, s32 y, s32 xi, s32 yi)
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if (z < 0 || z > 0x00ffffff)
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return;
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if (bpmem.zcontrol.early_ztest && bpmem.zmode.testenable && g_SWVideoConfig.bZComploc)
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if (bpmem.UseEarlyDepthTest() && g_SWVideoConfig.bZComploc)
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{
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// TODO: Test if perf regs are incremented even if test is disabled
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SWPixelEngine::pereg.IncZInputQuadCount(true);
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