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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
some code additions for future use ;). please gcc user test this as i don't have opportunity to test it myself i only use reference code to. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -625,6 +625,7 @@ public:
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void ABI_CallFunctionCCC(void *func, u32 param1, u32 param2, u32 param3);
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void ABI_CallFunctionCCP(void *func, u32 param1, u32 param2, void *param3);
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void ABI_CallFunctionCCCP(void *func, u32 param1, u32 param2,u32 param3, void *param4);
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void ABI_CallFunctionPPC(void *func, void *param1, void *param2,u32 param3);
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void ABI_CallFunctionAC(void *func, const Gen::OpArg &arg1, u32 param2);
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void ABI_CallFunctionA(void *func, const Gen::OpArg &arg1);
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