added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.

some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2011-02-25 20:35:05 +00:00
parent ac6c18a5e4
commit eef715b1cf
9 changed files with 72 additions and 9 deletions

View File

@ -90,6 +90,7 @@ extern Statistics stats;
#ifdef STATISTICS
#define INCSTAT(a) (a)++;
#define DECSTAT(a) (a)--;
#define ADDSTAT(a,b) (a)+=(b);
#define SETSTAT(a,x) (a)=(int)(x);
#define SETSTAT_UINT(a,x) (a)=(u32)(x);