mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
some code additions for future use ;). please gcc user test this as i don't have opportunity to test it myself i only use reference code to. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -90,6 +90,7 @@ extern Statistics stats;
|
||||
|
||||
#ifdef STATISTICS
|
||||
#define INCSTAT(a) (a)++;
|
||||
#define DECSTAT(a) (a)--;
|
||||
#define ADDSTAT(a,b) (a)+=(b);
|
||||
#define SETSTAT(a,x) (a)=(int)(x);
|
||||
#define SETSTAT_UINT(a,x) (a)=(u32)(x);
|
||||
|
Reference in New Issue
Block a user