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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
some code additions for future use ;). please gcc user test this as i don't have opportunity to test it myself i only use reference code to. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -95,7 +95,7 @@ public:
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protected:
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TextureCache();
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static u8 *temp;
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static GC_ALIGNED16(u8 *temp);
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private:
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typedef std::map<u32, TCacheEntryBase*> TexCache;
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