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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
some code additions for future use ;). please gcc user test this as i don't have opportunity to test it myself i only use reference code to. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -44,7 +44,7 @@ extern const unsigned char sfont_raw[][9*10];
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// TRAM
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// STATE_TO_SAVE
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u8 texMem[TMEM_SIZE];
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GC_ALIGNED16(u8 texMem[TMEM_SIZE]);
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// Gamecube/Wii texture decoder
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