added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.

some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2011-02-25 20:35:05 +00:00
parent ac6c18a5e4
commit eef715b1cf
9 changed files with 72 additions and 9 deletions

View File

@ -23,7 +23,7 @@ enum
TMEM_SIZE = 1024*1024,
HALFTMEM_SIZE = 512*1024
};
extern u8 texMem[TMEM_SIZE];
extern GC_ALIGNED16(u8 texMem[TMEM_SIZE]);
enum TextureFormat
{