PortableVertexFormat: use AttributeFormat for color attribute format

This commit is contained in:
degasus
2014-01-24 15:23:50 +01:00
parent b38ef39ab7
commit ef2d6e7d53
4 changed files with 12 additions and 16 deletions

View File

@ -88,12 +88,13 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
for (int i = 0; i < 2; i++)
{
if (_vtx_decl.color_offset[i] > 0)
format = &_vtx_decl.colors[i];
if (format->enable)
{
m_elems[m_num_elems].SemanticName = "COLOR";
m_elems[m_num_elems].SemanticIndex = i;
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.color_offset[i];
m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.color_gl_type, 4, false);
m_elems[m_num_elems].AlignedByteOffset = format->offset;
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems;
}