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PortableVertexFormat: use AttributeFormat for color attribute format
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@ -87,9 +87,8 @@ struct PortableVertexDeclaration
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AttributeFormat position;
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AttributeFormat normals[3];
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AttributeFormat colors[2];
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VarType color_gl_type; // always GL_UNSIGNED_BYTE
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int color_offset[2];
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VarType texcoord_gl_type[8];
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//int texcoord_gl_size[8];
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int texcoord_offset[8];
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