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also don't cleanup efb copys on efb2ram
these may be upscaled and this high res textures would be lost
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@ -132,8 +132,7 @@ void TextureCache::Cleanup()
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if ( frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount
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// EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted
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// TODO: encoding the texture back to RAM here might be a good idea
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&& ! (g_ActiveConfig.bCopyEFBToTexture && iter->second->IsEfbCopy()) )
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&& ! iter->second->IsEfbCopy() )
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{
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delete iter->second;
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textures.erase(iter++);
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