Merge pull request #5051 from stenzek/renderer-fixes

VideoBackends: Fix crashes introduced by #4999
This commit is contained in:
Markus Wick
2017-03-09 21:06:50 +01:00
committed by GitHub
26 changed files with 91 additions and 97 deletions

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@ -41,7 +41,6 @@ public:
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
u16 BBoxRead(int index) override;
void BBoxWrite(int index, u16 value) override;
u32 GetMaxTextureSize() override { return 16 * 1024; }
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,

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@ -257,8 +257,10 @@ void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPULi
}
void VulkanContext::PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalDevice gpu,
const VkPhysicalDeviceProperties& properties,
const VkPhysicalDeviceFeatures& features)
{
config->backend_info.MaxTextureSize = properties.limits.maxImageDimension2D;
config->backend_info.bSupportsDualSourceBlend = (features.dualSrcBlend == VK_TRUE);
config->backend_info.bSupportsGeometryShaders = (features.geometryShader == VK_TRUE);
config->backend_info.bSupportsGSInstancing = (features.geometryShader == VK_TRUE);

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@ -35,6 +35,7 @@ public:
static void PopulateBackendInfo(VideoConfig* config);
static void PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list);
static void PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalDevice gpu,
const VkPhysicalDeviceProperties& properties,
const VkPhysicalDeviceFeatures& features);
static void PopulateBackendInfoMultisampleModes(VideoConfig* config, VkPhysicalDevice gpu,
const VkPhysicalDeviceProperties& properties);

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@ -52,7 +52,7 @@ void VideoBackend::InitBackendInfo()
vkGetPhysicalDeviceProperties(gpu, &properties);
VkPhysicalDeviceFeatures features;
vkGetPhysicalDeviceFeatures(gpu, &features);
VulkanContext::PopulateBackendInfoFeatures(&g_Config, gpu, features);
VulkanContext::PopulateBackendInfoFeatures(&g_Config, gpu, properties, features);
VulkanContext::PopulateBackendInfoMultisampleModes(&g_Config, gpu, properties);
}
}
@ -178,6 +178,7 @@ bool VideoBackend::Initialize(void* window_handle)
// Since VulkanContext maintains a copy of the device features and properties, we can use this
// to initialize the backend information, so that we don't need to enumerate everything again.
VulkanContext::PopulateBackendInfoFeatures(&g_Config, g_vulkan_context->GetPhysicalDevice(),
g_vulkan_context->GetDeviceProperties(),
g_vulkan_context->GetDeviceFeatures());
VulkanContext::PopulateBackendInfoMultisampleModes(
&g_Config, g_vulkan_context->GetPhysicalDevice(), g_vulkan_context->GetDeviceProperties());