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Main change: Implemented EFB pokes in DX9/DX11.
Games affected by this change: Mario Smash Football, Mario Strikers Charged Football, Monster Hunter Tri. Other games possibly affected: Shaun White Snowboarding, Resident Evil Code: Veronica, Baten Kaitos. This implementation will decrease performance if the game uses this feature, but the glitches will be gone. I'll add an option for this in a later commit. EFB pokes are somewhat slow in DX11 right now, speed should be okayish in DX9 though. Other changes: - SOMEWHAT cleaned up the EFB access code in DX9 - Fixed incompatible parameter list of AccessEFB and TVideo_AccessEFB. - Fixed a theoretical bug in ReplaceRGBATexture2D, add support for STAGING textures - Removed unused parameters in various DX9 functions git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6300 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -854,7 +854,7 @@ void Renderer::SetColorMask()
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glColorMask(ColorMask, ColorMask, ColorMask, AlphaMask);
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}
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u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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{
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if (!g_ActiveConfig.bEFBAccessEnable)
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return 0;
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