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VideoBackends: Clamp depth to uint24 range.
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@ -1217,8 +1217,8 @@ void Renderer::SetViewport()
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float Y = EFBToScaledYf((float)EFB_HEIGHT - xfmem.viewport.yOrig + xfmem.viewport.ht + (float)scissorYOff);
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float Width = EFBToScaledXf(2.0f * xfmem.viewport.wd);
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float Height = EFBToScaledYf(-2.0f * xfmem.viewport.ht);
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float GLNear = (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f;
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float GLFar = xfmem.viewport.farZ / 16777216.0f;
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float GLNear = MathUtil::Clamp<float>(xfmem.viewport.farZ - xfmem.viewport.zRange, 0.0f, 16777215.0f) / 16777216.0f;
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float GLFar = MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f;
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if (Width < 0)
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{
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X += Width;
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