VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.

This commit is contained in:
Jules Blok
2016-11-23 23:25:44 +01:00
parent 8e506cb974
commit ef82aebb97
6 changed files with 48 additions and 44 deletions

View File

@ -43,7 +43,8 @@ struct vertex_shader_uid_data
u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is
// 8 bits wide
u32 ssaa : 1;
u32 pad : 15;
u32 vertex_depth : 1;
u32 pad : 14;
struct
{