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Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects. Now, the Core is literally the only project with tab/space mismatches (on a large scale).
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@ -12,7 +12,7 @@
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// Official Git repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "PSTextureEncoder.h"
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@ -1140,9 +1140,9 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat,
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ID3D11ShaderResourceView* pEFB = (srcFormat == PIXELFMT_Z24) ?
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FramebufferManager::GetEFBDepthTexture()->GetSRV() :
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// FIXME: Instead of resolving EFB, it would be better to pick out a
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// single sample from each pixel. The game may break if it isn't
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// expecting the blurred edges around multisampled shapes.
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FramebufferManager::GetResolvedEFBColorTexture()->GetSRV();
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// single sample from each pixel. The game may break if it isn't
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// expecting the blurred edges around multisampled shapes.
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FramebufferManager::GetResolvedEFBColorTexture()->GetSRV();
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D3D::context->PSSetConstantBuffers(0, 1, &m_encodeParams);
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D3D::context->PSSetShaderResources(0, 1, &pEFB);
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