Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.

Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
This commit is contained in:
lioncash
2013-04-15 16:28:55 -04:00
parent a44fb7bdd0
commit ef85b9af45
314 changed files with 533 additions and 531 deletions

View File

@ -12,7 +12,7 @@
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Fast image conversion using OpenGL shaders.
@ -111,7 +111,7 @@ void CreatePrograms()
" yComp + (2.018f * uComp),\n"
" 1.0f);\n"
"}\n";
ProgramShaderCache::CompileShader(s_rgbToYuyvProgram, VProgram, FProgramRgbToYuyv);
ProgramShaderCache::CompileShader(s_yuyvToRgbProgram, VProgram, FProgramYuyvToRgb);
}
@ -140,14 +140,14 @@ SHADER &GetOrCreateEncodingShader(u32 format)
#endif
ProgramShaderCache::CompileShader(s_encodingPrograms[format], VProgram, shader);
}
}
return s_encodingPrograms[format];
}
void Init()
{
glGenFramebuffers(1, &s_texConvFrameBuffer);
glGenBuffers(1, &s_encode_VBO );
glGenVertexArrays(1, &s_encode_VAO );
glBindBuffer(GL_ARRAY_BUFFER, s_encode_VBO );
@ -160,7 +160,7 @@ void Init()
s_cached_sourceRc.bottom = -1;
s_cached_sourceRc.left = -1;
s_cached_sourceRc.right = -1;
glGenBuffers(1, &s_decode_VBO );
glGenVertexArrays(1, &s_decode_VAO );
glBindBuffer(GL_ARRAY_BUFFER, s_decode_VBO );
@ -211,8 +211,8 @@ void Shutdown()
}
void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc,
u8* destAddr, int dstWidth, int dstHeight, int readStride,
bool toTexture, bool linearFilter)
u8* destAddr, int dstWidth, int dstHeight, int readStride,
bool toTexture, bool linearFilter)
{
@ -369,7 +369,7 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* des
EncodeToRamUsingShader(srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, 0, false, false);
FramebufferManager::SetFramebuffer(0);
VertexShaderManager::SetViewportChanged();
TextureCache::DisableStage(0);
TextureCache::DisableStage(0);
g_renderer->RestoreAPIState();
GL_REPORT_ERRORD();
}