From 3bef561e5d85a9ea99faa6c1d5d91011607e8c21 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 20 Apr 2019 12:38:40 +0200 Subject: [PATCH] Make GameFile::GetUniqueIdentifier independent of language setting My bad. We need this in the situation where two users are using different languages and the game has a different name in each language. --- Source/Core/UICommon/GameFile.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/Source/Core/UICommon/GameFile.cpp b/Source/Core/UICommon/GameFile.cpp index b963450cc7..254d19bdf7 100644 --- a/Source/Core/UICommon/GameFile.cpp +++ b/Source/Core/UICommon/GameFile.cpp @@ -468,7 +468,12 @@ std::string GameFile::GetUniqueIdentifier() const if (GetRevision() != 0) info.push_back("Revision " + std::to_string(GetRevision())); - const std::string& name = GetName(); + std::string name = GetLongName(DiscIO::Language::English); + if (name.empty()) + { + // Use the file name as a fallback. Not necessarily consistent, but it's the best we have + name = m_file_name; + } int disc_number = GetDiscNumber() + 1;