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New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2238 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -54,6 +54,7 @@ LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int
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{
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case D3DFMT_L8:
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case D3DFMT_A8:
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case D3DFMT_A4L4:
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{
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const u8 *pIn = buffer;
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for (int y = 0; y < height; y++)
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@ -179,6 +179,9 @@ void TextureCache::Load(int stage, u32 address, int width, int height, int forma
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case PC_TEX_FMT_RGB565:
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d3d_fmt = D3DFMT_R5G6B5;
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break;
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case PC_TEX_FMT_IA4:
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d3d_fmt = D3DFMT_A4L4;
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break;
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case PC_TEX_FMT_I8:
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d3d_fmt = D3DFMT_A8P8;
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break;
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