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VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
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@ -5,7 +5,6 @@
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#pragma once
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struct OutputVertexData;
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class PointerWrap;
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namespace Clipper
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{
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@ -20,6 +19,4 @@ namespace Clipper
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bool CullTest(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2, bool &backface);
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void PerspectiveDivide(OutputVertexData *vertex);
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void DoState(PointerWrap &p);
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}
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