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VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
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@ -18,8 +18,6 @@ namespace DebugUtil
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void OnObjectBegin();
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void OnObjectEnd();
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void OnFrameEnd(u32 width, u32 height);
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void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
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void DrawTempBuffer(u8 *color, int buffer);
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