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VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
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@ -77,16 +77,4 @@ struct OutputVertexData
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#undef LINTERP
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#undef LINTERP_INT
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}
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void DoState(PointerWrap &p)
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{
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mvPosition.DoState(p);
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p.Do(projectedPosition);
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screenPosition.DoState(p);
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for (auto& vec : normal)
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vec.DoState(p);
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p.DoArray(color, sizeof color);
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for (auto& vec : texCoords)
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vec.DoState(p);
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}
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};
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