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VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
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@ -6,22 +6,40 @@
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#include "VideoBackends/Software/EfbInterface.h"
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namespace SWRenderer
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#include "VideoCommon/RenderBase.h"
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class SWRenderer : public Renderer
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{
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void Init();
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void Prepare();
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void Shutdown();
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public:
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~SWRenderer() override;
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void SetScreenshot(const char *_szFilename);
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void RenderText(const char* pstr, int left, int top, u32 color);
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void DrawDebugText();
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static void Init();
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static void Shutdown();
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u8* GetNextColorTexture();
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u8* GetCurrentColorTexture();
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static u8* GetNextColorTexture();
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static u8* GetCurrentColorTexture();
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void SwapColorTexture();
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void UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight);
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void Swap(u32 fbWidth, u32 fbHeight);
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}
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void RenderText(const std::string& pstr, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {};
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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int GetMaxTextureSize() override { return 16 * 1024; };
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
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void ReinterpretPixelData(unsigned int convtype) override {}
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bool SaveScreenshot(const std::string& filename, const TargetRectangle& rc) override { return true; };
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};
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