VideoSW: Use more VideoCommon

Now we require lots of empty functions, but this removes by far more duplicated code.
This commit is contained in:
degasus
2015-10-09 20:50:36 +02:00
parent 7fcb5a803b
commit efbe5bc4b6
51 changed files with 529 additions and 2025 deletions

View File

@ -6,45 +6,42 @@
#include <memory>
#include <unordered_map>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/CPMemLoader.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexManagerBase.h"
class PointerWrap;
class SetupUnit;
class SWVertexLoader
class SWVertexLoader : public VertexManagerBase
{
u32 m_VertexSize;
public:
SWVertexLoader();
~SWVertexLoader();
VAT* m_CurrentVat;
NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
protected:
virtual void ResetBuffer(u32 stride);
u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
private:
void vFlush(bool useDstAlpha) override;
std::vector<u8> LocalVBuffer;
std::vector<u16> LocalIBuffer;
InputVertexData m_Vertex;
void ParseVertex(const PortableVertexDeclaration& vdec);
void ParseVertex(const PortableVertexDeclaration& vdec, int index);
SetupUnit *m_SetupUnit;
bool m_TexGenSpecialCase;
std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> m_VertexLoaderMap;
std::vector<u8> m_LoadedVertices;
VertexLoaderBase* m_CurrentLoader;
u8 m_attributeIndex;
public:
SWVertexLoader();
~SWVertexLoader();
void SetFormat(u8 attributeIndex, u8 primitiveType);
u32 GetVertexSize() { return m_VertexSize; }
void LoadVertex();
void DoState(PointerWrap &p);
};