mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
This commit is contained in:
@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <atomic>
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#include <memory>
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#include <string>
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#include "Common/CommonTypes.h"
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@ -16,25 +17,29 @@
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/EfbCopy.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/OpcodeDecoder.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWCommandProcessor.h"
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#include "VideoBackends/Software/SWOGLWindow.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/SWStatistics.h"
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include "VideoBackends/Software/SWVideoConfig.h"
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#include "VideoBackends/Software/VideoBackend.h"
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#include "VideoBackends/Software/XFMemLoader.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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#define VSYNC_ENABLED 0
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@ -51,6 +56,86 @@ static volatile struct
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namespace SW
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{
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class PerfQuery : public PerfQueryBase
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{
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public:
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PerfQuery() {}
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~PerfQuery() {}
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void EnableQuery(PerfQueryGroup type) override {}
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void DisableQuery(PerfQueryGroup type) override {}
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void ResetQuery() override
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{
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memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values));
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}
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u32 GetQueryResult(PerfQueryType type) override
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{
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return EfbInterface::perf_values[type];
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};
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void FlushResults() override {}
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bool IsFlushed() const {return true;};
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};
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class TextureCache : public TextureCacheBase
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{
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public:
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void CompileShaders() override {};
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void DeleteShaders() override {};
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override {};
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override
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{
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EfbCopy::CopyEfb();
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}
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private:
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struct TCacheEntry : TCacheEntryBase
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{
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TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
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~TCacheEntry() {}
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) override {}
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void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float *colmat) override
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{
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EfbCopy::CopyEfb();
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}
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void CopyRectangleFromTexture(
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const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override {}
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void Bind(unsigned int stage) override {}
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bool Save(const std::string& filename, unsigned int level) override { return false; }
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};
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override
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{
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return new TCacheEntry(config);
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}
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};
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class XFBSource : public XFBSourceBase
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{
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void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) override {}
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void CopyEFB(float Gamma) override {}
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};
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class FramebufferManager : public FramebufferManagerBase
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{
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std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override { return std::make_unique<XFBSource>(); }
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void GetTargetSize(unsigned int* width, unsigned int* height) override {};
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void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma = 1.0f) override
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{
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EfbCopy::CopyEfb();
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}
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};
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static std::atomic<bool> fifoStateRun;
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static std::atomic<bool> emuRunningState;
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static std::mutex m_csSWVidOccupied;
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@ -65,93 +150,57 @@ std::string VideoSoftware::GetDisplayName() const
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return "Software Renderer";
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}
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static void InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_NONE;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsEarlyZ = true;
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g_Config.backend_info.bSupportsOversizedViewports = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = false;
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// aamodes
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g_Config.backend_info.AAModes = {1};
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}
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void VideoSoftware::ShowConfig(void *hParent)
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{
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if (!m_initialized)
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InitBackendInfo();
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Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_software");
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}
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bool VideoSoftware::Initialize(void *window_handle)
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{
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g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
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InitializeShared();
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InitBackendInfo();
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g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
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g_Config.GameIniLoad();
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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SWOGLWindow::Init(window_handle);
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InitBPMemory();
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InitXFMemory();
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SWCommandProcessor::Init();
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PixelEngine::Init();
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OpcodeDecoder::Init();
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Clipper::Init();
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Rasterizer::Init();
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SWRenderer::Init();
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DebugUtil::Init();
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Initialization);
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m_initialized = true;
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return true;
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}
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void VideoSoftware::DoState(PointerWrap& p)
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{
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bool software = true;
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p.Do(software);
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if (p.GetMode() == PointerWrap::MODE_READ && software == false)
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// change mode to abort load of incompatible save state.
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p.SetMode(PointerWrap::MODE_VERIFY);
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// TODO: incomplete?
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SWCommandProcessor::DoState(p);
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PixelEngine::DoState(p);
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EfbInterface::DoState(p);
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OpcodeDecoder::DoState(p);
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Clipper::DoState(p);
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p.Do(xfmem);
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p.Do(bpmem);
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p.DoPOD(swstats);
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// CP Memory
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DoCPState(p);
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}
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void VideoSoftware::CheckInvalidState()
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{
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// there is no state to invalidate
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}
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void VideoSoftware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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if (doLock)
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{
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EmuStateChange(EMUSTATE_CHANGE_PAUSE);
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if (!Core::IsGPUThread())
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m_csSWVidOccupied.lock();
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}
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else
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{
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if (unpauseOnUnlock)
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EmuStateChange(EMUSTATE_CHANGE_PLAY);
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if (!Core::IsGPUThread())
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m_csSWVidOccupied.unlock();
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}
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}
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void VideoSoftware::RunLoop(bool enable)
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{
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emuRunningState.store(enable);
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}
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void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState)
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{
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emuRunningState.store(newState == EMUSTATE_CHANGE_PLAY);
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}
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void VideoSoftware::Shutdown()
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{
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m_initialized = false;
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// TODO: should be in Video_Cleanup
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SWRenderer::Shutdown();
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DebugUtil::Shutdown();
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Shutdown);
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@ -160,186 +209,54 @@ void VideoSoftware::Shutdown()
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void VideoSoftware::Video_Cleanup()
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{
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if (g_renderer)
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{
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Fifo_Shutdown();
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SWRenderer::Shutdown();
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DebugUtil::Shutdown();
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// The following calls are NOT Thread Safe
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// And need to be called from the video thread
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SWRenderer::Shutdown();
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VertexLoaderManager::Shutdown();
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g_framebuffer_manager.reset();
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g_texture_cache.reset();
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VertexShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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g_perf_query.reset();
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g_vertex_manager.reset();
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OpcodeDecoder_Shutdown();
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g_renderer.reset();
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}
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}
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// This is called after Video_Initialize() from the Core
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void VideoSoftware::Video_Prepare()
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{
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Initialization);
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g_renderer = std::make_unique<SWRenderer>();
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SWRenderer::Prepare();
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CommandProcessor::Init();
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PixelEngine::Init();
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BPInit();
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g_vertex_manager = std::make_unique<SWVertexLoader>();
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g_perf_query = std::make_unique<PerfQuery>();
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Fifo_Init(); // must be done before OpcodeDecoder_Init()
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OpcodeDecoder_Init();
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IndexGenerator::Init();
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VertexShaderManager::Init();
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PixelShaderManager::Init();
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g_texture_cache = std::make_unique<TextureCache>();
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SWRenderer::Init();
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VertexLoaderManager::Init();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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// Notify the core that the video backend is ready
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Host_Message(WM_USER_CREATE);
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INFO_LOG(VIDEO, "Video backend initialized.");
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoSoftware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
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{
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// XXX: fbStride should be implemented properly here
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// If stride isn't implemented then there are problems with XFB
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// Animal Crossing is a good example for this.
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s_beginFieldArgs.xfbAddr = xfbAddr;
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s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbHeight = fbHeight;
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoSoftware::Video_EndField()
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{
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// Techincally the XFB is continually rendered out scanline by scanline between
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// BeginField and EndFeild, We could possibly get away with copying out the whole thing
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// at BeginField for less lag, but for the safest emulation we run it here.
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if (g_bSkipCurrentFrame || s_beginFieldArgs.xfbAddr == 0)
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{
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swstats.frameCount++;
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swstats.ResetFrame();
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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if (!g_SWVideoConfig.bBypassXFB)
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{
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EfbInterface::yuv422_packed *xfb = (EfbInterface::yuv422_packed *) Memory::GetPointer(s_beginFieldArgs.xfbAddr);
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SWRenderer::UpdateColorTexture(xfb, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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}
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// Ideally we would just move all the OpenGL context stuff to the CPU thread,
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// but this gets messy when the hardware rasterizer is enabled.
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// And neobrain loves his hardware rasterizer.
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// If BypassXFB has already done a swap (cf. EfbCopy::CopyToXfb), skip this.
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if (!g_SWVideoConfig.bBypassXFB)
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{
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// Dump frame if needed
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DebugUtil::OnFrameEnd(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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// If we are in dual core mode, notify the GPU thread about the new color texture.
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if (SConfig::GetInstance().bCPUThread)
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s_swapRequested.store(true);
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else
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SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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}
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}
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u32 VideoSoftware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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u32 value = 0;
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switch (type)
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{
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case PEEK_Z:
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{
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value = EfbInterface::GetDepth(x, y);
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break;
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}
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case POKE_Z:
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break;
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case PEEK_COLOR:
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{
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u32 color = 0;
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EfbInterface::GetColor(x, y, (u8*)&color);
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// rgba to argb
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value = (color >> 8) | (color & 0xff) << 24;
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break;
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}
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case POKE_COLOR:
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break;
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}
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return value;
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}
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u32 VideoSoftware::Video_GetQueryResult(PerfQueryType type)
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{
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return EfbInterface::perf_values[type];
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}
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u16 VideoSoftware::Video_GetBoundingBox(int index)
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{
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return BoundingBox::coords[index];
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}
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bool VideoSoftware::Video_Screenshot(const std::string& filename)
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{
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SWRenderer::SetScreenshot(filename.c_str());
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return true;
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}
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// Run from the graphics thread
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static void VideoFifo_CheckSwapRequest()
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{
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if (s_swapRequested.load())
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{
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SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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s_swapRequested.store(false);
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}
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}
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// -------------------------------
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// Enter and exit the video loop
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// -------------------------------
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void VideoSoftware::Video_EnterLoop()
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{
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std::lock_guard<std::mutex> lk(m_csSWVidOccupied);
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fifoStateRun.store(true);
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while (fifoStateRun.load())
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{
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VideoFifo_CheckSwapRequest();
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g_video_backend->PeekMessages();
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if (!SWCommandProcessor::RunBuffer())
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{
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Common::YieldCPU();
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}
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while (!emuRunningState.load() && fifoStateRun.load())
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{
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g_video_backend->PeekMessages();
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VideoFifo_CheckSwapRequest();
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m_csSWVidOccupied.unlock();
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Common::SleepCurrentThread(1);
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m_csSWVidOccupied.lock();
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}
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}
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}
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void VideoSoftware::Video_ExitLoop()
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{
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fifoStateRun.store(false);
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}
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// TODO : could use the OSD class in video common, we would need to implement the Renderer class
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// however most of it is useless for the SW backend so we could as well move it to its own class
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void VideoSoftware::Video_AddMessage(const std::string& msg, u32 milliseconds)
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{
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}
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void VideoSoftware::Video_ClearMessages()
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{
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}
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void VideoSoftware::Video_SetRendering(bool bEnabled)
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{
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SWCommandProcessor::SetRendering(bEnabled);
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}
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void VideoSoftware::Video_GatherPipeBursted()
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{
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SWCommandProcessor::GatherPipeBursted();
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}
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void VideoSoftware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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{
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SWCommandProcessor::RegisterMMIO(mmio, base);
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}
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// Draw messages on top of the screen
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unsigned int VideoSoftware::PeekMessages()
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{
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return SWOGLWindow::s_instance->PeekMessages();
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