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VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
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@ -7,8 +7,6 @@
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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class PointerWrap;
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class SetupUnit
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{
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u8 m_PrimType;
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@ -32,5 +30,4 @@ public:
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OutputVertexData* GetVertex();
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void SetupVertex();
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void DoState(PointerWrap &p);
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};
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