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VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
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@ -159,11 +159,4 @@ public:
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y = 0.0f;
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z = 0.0f;
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}
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void DoState(PointerWrap &p)
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{
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p.Do(x);
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p.Do(y);
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p.Do(z);
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}
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};
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