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VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
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@ -257,6 +257,7 @@ struct CPState final
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BitSet32 attr_dirty;
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bool bases_dirty;
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VertexLoaderBase* vertex_loaders[8];
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int last_id;
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};
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class PointerWrap;
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