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VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
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@ -52,6 +52,17 @@ struct Statistics
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int bytesVertexStreamed;
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int bytesIndexStreamed;
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int bytesUniformStreamed;
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int numTrianglesClipped;
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int numTrianglesIn;
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int numTrianglesRejected;
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int numTrianglesCulled;
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int numDrawnObjects;
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int rasterizedPixels;
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int numTrianglesDrawn;
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int numVerticesLoaded;
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int tevPixelsIn;
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int tevPixelsOut;
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};
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ThisFrame thisFrame;
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void ResetFrame();
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