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VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
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@ -124,6 +124,7 @@ void MarkAllDirty()
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static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = false)
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{
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CPState* state = preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
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state->last_id = vtx_attr_group;
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VertexLoaderBase* loader;
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if (state->attr_dirty[vtx_attr_group])
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