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VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
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@ -136,6 +136,15 @@ struct VideoConfig final
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// Debugging
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bool bEnableShaderDebugging;
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// VideoSW Debugging
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int drawStart;
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int drawEnd;
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bool bZComploc;
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bool bZFreeze;
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bool bDumpObjects;
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bool bDumpTevStages;
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bool bDumpTevTextureFetches;
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// Static config per API
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// TODO: Move this out of VideoConfig
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struct
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