VideoSW: Use more VideoCommon

Now we require lots of empty functions, but this removes by far more duplicated code.
This commit is contained in:
degasus
2015-10-09 20:50:36 +02:00
parent 7fcb5a803b
commit efbe5bc4b6
51 changed files with 529 additions and 2025 deletions

View File

@ -136,6 +136,15 @@ struct VideoConfig final
// Debugging
bool bEnableShaderDebugging;
// VideoSW Debugging
int drawStart;
int drawEnd;
bool bZComploc;
bool bZFreeze;
bool bDumpObjects;
bool bDumpTevStages;
bool bDumpTevTextureFetches;
// Static config per API
// TODO: Move this out of VideoConfig
struct