mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
D3D: Basic EFB copy-to-texture support. Fixes star domes in SMG (but does not fix the pull star, need EFB reads for that) and some other things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4188 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -22,6 +22,7 @@
|
||||
#include <map>
|
||||
|
||||
#include "D3DBase.h"
|
||||
#include "VideoCommon.h"
|
||||
#include "BPMemory.h"
|
||||
|
||||
class TextureCache
|
||||
@ -62,7 +63,7 @@ public:
|
||||
static void Shutdown();
|
||||
static void Invalidate(bool shutdown);
|
||||
static TCacheEntry *Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
|
||||
static void CopyEFBToRenderTarget(u32 address, RECT *source);
|
||||
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user