Mechanical changes to move most CP state to a struct rather than separate globals.

The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
This commit is contained in:
comex
2014-08-27 13:26:06 -04:00
parent 90638c6806
commit f0131c2e09
16 changed files with 146 additions and 148 deletions

View File

@ -13,46 +13,46 @@ void SWLoadCPReg(u32 sub_cmd, u32 value)
switch (sub_cmd & 0xF0)
{
case 0x30:
MatrixIndexA.Hex = value;
g_main_cp_state.matrix_index_a.Hex = value;
break;
case 0x40:
MatrixIndexB.Hex = value;
g_main_cp_state.matrix_index_b.Hex = value;
break;
case 0x50:
g_VtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits
g_VtxDesc.Hex |= value;
g_main_cp_state.vtx_desc.Hex &= ~0x1FFFF; // keep the Upper bits
g_main_cp_state.vtx_desc.Hex |= value;
break;
case 0x60:
g_VtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits
g_VtxDesc.Hex |= (u64)value << 17;
g_main_cp_state.vtx_desc.Hex &= 0x1FFFF; // keep the lower 17Bits
g_main_cp_state.vtx_desc.Hex |= (u64)value << 17;
break;
case 0x70:
_assert_((sub_cmd & 0x0F) < 8);
g_VtxAttr[sub_cmd & 7].g0.Hex = value;
g_main_cp_state.vtx_attr[sub_cmd & 7].g0.Hex = value;
break;
case 0x80:
_assert_((sub_cmd & 0x0F) < 8);
g_VtxAttr[sub_cmd & 7].g1.Hex = value;
g_main_cp_state.vtx_attr[sub_cmd & 7].g1.Hex = value;
break;
case 0x90:
_assert_((sub_cmd & 0x0F) < 8);
g_VtxAttr[sub_cmd & 7].g2.Hex = value;
g_main_cp_state.vtx_attr[sub_cmd & 7].g2.Hex = value;
break;
// Pointers to vertex arrays in GC RAM
case 0xA0:
arraybases[sub_cmd & 0xF] = value;
g_main_cp_state.array_bases[sub_cmd & 0xF] = value;
cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value);
break;
case 0xB0:
arraystrides[sub_cmd & 0xF] = value & 0xFF;
g_main_cp_state.array_strides[sub_cmd & 0xF] = value & 0xFF;
break;
}
}

View File

@ -39,7 +39,7 @@ SWVertexLoader::~SWVertexLoader()
void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
{
m_CurrentVat = &g_VtxAttr[attributeIndex];
m_CurrentVat = &g_main_cp_state.vtx_attr[attributeIndex];
posScale = 1.0f / float(1 << m_CurrentVat->g0.PosFrac);
tcScale[0] = 1.0f / float(1 << m_CurrentVat->g0.Tex0Frac);
@ -53,20 +53,20 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
//TexMtx
const u64 tmDesc[8] = {
g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx,
g_VtxDesc.Tex4MatIdx, g_VtxDesc.Tex5MatIdx, g_VtxDesc.Tex6MatIdx, g_VtxDesc.Tex7MatIdx
g_main_cp_state.vtx_desc.Tex0MatIdx, g_main_cp_state.vtx_desc.Tex1MatIdx, g_main_cp_state.vtx_desc.Tex2MatIdx, g_main_cp_state.vtx_desc.Tex3MatIdx,
g_main_cp_state.vtx_desc.Tex4MatIdx, g_main_cp_state.vtx_desc.Tex5MatIdx, g_main_cp_state.vtx_desc.Tex6MatIdx, g_main_cp_state.vtx_desc.Tex7MatIdx
};
// Colors
const u64 colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1};
const u64 colDesc[2] = {g_main_cp_state.vtx_desc.Color0, g_main_cp_state.vtx_desc.Color1};
colElements[0] = m_CurrentVat->g0.Color0Elements;
colElements[1] = m_CurrentVat->g0.Color1Elements;
const u32 colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp};
// TextureCoord
const u64 tcDesc[8] = {
g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord,
g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, g_VtxDesc.Tex7Coord
g_main_cp_state.vtx_desc.Tex0Coord, g_main_cp_state.vtx_desc.Tex1Coord, g_main_cp_state.vtx_desc.Tex2Coord, g_main_cp_state.vtx_desc.Tex3Coord,
g_main_cp_state.vtx_desc.Tex4Coord, g_main_cp_state.vtx_desc.Tex5Coord, g_main_cp_state.vtx_desc.Tex6Coord, g_main_cp_state.vtx_desc.Tex7Coord
};
const u32 tcElements[8] = {
m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements,
@ -89,15 +89,15 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
// Reset vertex
// matrix index from xf regs or cp memory?
if (xfmem.MatrixIndexA.PosNormalMtxIdx != MatrixIndexA.PosNormalMtxIdx ||
xfmem.MatrixIndexA.Tex0MtxIdx != MatrixIndexA.Tex0MtxIdx ||
xfmem.MatrixIndexA.Tex1MtxIdx != MatrixIndexA.Tex1MtxIdx ||
xfmem.MatrixIndexA.Tex2MtxIdx != MatrixIndexA.Tex2MtxIdx ||
xfmem.MatrixIndexA.Tex3MtxIdx != MatrixIndexA.Tex3MtxIdx ||
xfmem.MatrixIndexB.Tex4MtxIdx != MatrixIndexB.Tex4MtxIdx ||
xfmem.MatrixIndexB.Tex5MtxIdx != MatrixIndexB.Tex5MtxIdx ||
xfmem.MatrixIndexB.Tex6MtxIdx != MatrixIndexB.Tex6MtxIdx ||
xfmem.MatrixIndexB.Tex7MtxIdx != MatrixIndexB.Tex7MtxIdx)
if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx ||
xfmem.MatrixIndexA.Tex0MtxIdx != g_main_cp_state.matrix_index_a.Tex0MtxIdx ||
xfmem.MatrixIndexA.Tex1MtxIdx != g_main_cp_state.matrix_index_a.Tex1MtxIdx ||
xfmem.MatrixIndexA.Tex2MtxIdx != g_main_cp_state.matrix_index_a.Tex2MtxIdx ||
xfmem.MatrixIndexA.Tex3MtxIdx != g_main_cp_state.matrix_index_a.Tex3MtxIdx ||
xfmem.MatrixIndexB.Tex4MtxIdx != g_main_cp_state.matrix_index_b.Tex4MtxIdx ||
xfmem.MatrixIndexB.Tex5MtxIdx != g_main_cp_state.matrix_index_b.Tex5MtxIdx ||
xfmem.MatrixIndexB.Tex6MtxIdx != g_main_cp_state.matrix_index_b.Tex6MtxIdx ||
xfmem.MatrixIndexB.Tex7MtxIdx != g_main_cp_state.matrix_index_b.Tex7MtxIdx)
{
WARN_LOG(VIDEO, "Matrix indices don't match");
@ -118,18 +118,18 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;
#else
m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx;
m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx;
m_Vertex.texMtx[1] = MatrixIndexA.Tex1MtxIdx;
m_Vertex.texMtx[2] = MatrixIndexA.Tex2MtxIdx;
m_Vertex.texMtx[3] = MatrixIndexA.Tex3MtxIdx;
m_Vertex.texMtx[4] = MatrixIndexB.Tex4MtxIdx;
m_Vertex.texMtx[5] = MatrixIndexB.Tex5MtxIdx;
m_Vertex.texMtx[6] = MatrixIndexB.Tex6MtxIdx;
m_Vertex.texMtx[7] = MatrixIndexB.Tex7MtxIdx;
m_Vertex.posMtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
m_Vertex.texMtx[0] = g_main_cp_state.matrix_index_a.Tex0MtxIdx;
m_Vertex.texMtx[1] = g_main_cp_state.matrix_index_a.Tex1MtxIdx;
m_Vertex.texMtx[2] = g_main_cp_state.matrix_index_a.Tex2MtxIdx;
m_Vertex.texMtx[3] = g_main_cp_state.matrix_index_a.Tex3MtxIdx;
m_Vertex.texMtx[4] = g_main_cp_state.matrix_index_b.Tex4MtxIdx;
m_Vertex.texMtx[5] = g_main_cp_state.matrix_index_b.Tex5MtxIdx;
m_Vertex.texMtx[6] = g_main_cp_state.matrix_index_b.Tex6MtxIdx;
m_Vertex.texMtx[7] = g_main_cp_state.matrix_index_b.Tex7MtxIdx;
#endif
if (g_VtxDesc.PosMatIdx != NOT_PRESENT)
if (g_main_cp_state.vtx_desc.PosMatIdx != NOT_PRESENT)
{
AddAttributeLoader(LoadPosMtx);
m_VertexSize++;
@ -145,17 +145,17 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
}
// Write vertex position loader
m_positionLoader = VertexLoader_Position::GetFunction(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
m_VertexSize += VertexLoader_Position::GetSize(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
m_positionLoader = VertexLoader_Position::GetFunction(g_main_cp_state.vtx_desc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
m_VertexSize += VertexLoader_Position::GetSize(g_main_cp_state.vtx_desc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
AddAttributeLoader(LoadPosition);
// Normals
if (g_VtxDesc.Normal != NOT_PRESENT)
if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
{
m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal,
m_VertexSize += VertexLoader_Normal::GetSize(g_main_cp_state.vtx_desc.Normal,
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal,
m_normalLoader = VertexLoader_Normal::GetFunction(g_main_cp_state.vtx_desc.Normal,
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
if (m_normalLoader == nullptr)
@ -234,8 +234,8 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
// special case if only pos and tex coord 0 and tex coord input is AB11
m_TexGenSpecialCase =
((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
((g_main_cp_state.vtx_desc.Hex & 0x60600L) == g_main_cp_state.vtx_desc.Hex) && // only pos and tex coord 0
(g_main_cp_state.vtx_desc.Tex0Coord != NOT_PRESENT) &&
(xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST);
m_SetupUnit->Init(primitiveType);
@ -252,7 +252,7 @@ void SWVertexLoader::LoadVertex()
// transform input data
TransformUnit::TransformPosition(&m_Vertex, outVertex);
if (g_VtxDesc.Normal != NOT_PRESENT)
if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
{
TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);
}

View File

@ -116,14 +116,7 @@ void VideoSoftware::DoState(PointerWrap& p)
p.DoPOD(swstats);
// CP Memory
p.DoArray(arraybases, 16);
p.DoArray(arraystrides, 16);
p.Do(MatrixIndexA);
p.Do(MatrixIndexB);
p.Do(g_VtxDesc.Hex);
p.DoArray(g_VtxAttr, 8);
p.DoMarker("CP Memory");
DoCPState(p);
}
void VideoSoftware::CheckInvalidState()

View File

@ -74,7 +74,7 @@ void SWLoadIndexedXF(u32 val, int array)
int size = ((val >> 12) & 0xF) + 1;
//load stuff from array to address in xf mem
u32 *pData = (u32*)Memory::GetPointer(arraybases[array] + arraystrides[array]*index);
u32 *pData = (u32*)Memory::GetPointer(g_main_cp_state.array_bases[array] + g_main_cp_state.array_strides[array]*index);
// byteswap data
u32 buffer[16];