Mechanical changes to move most CP state to a struct rather than separate globals.

The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
This commit is contained in:
comex
2014-08-27 13:26:06 -04:00
parent 90638c6806
commit f0131c2e09
16 changed files with 146 additions and 148 deletions

View File

@ -39,7 +39,7 @@ SWVertexLoader::~SWVertexLoader()
void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
{
m_CurrentVat = &g_VtxAttr[attributeIndex];
m_CurrentVat = &g_main_cp_state.vtx_attr[attributeIndex];
posScale = 1.0f / float(1 << m_CurrentVat->g0.PosFrac);
tcScale[0] = 1.0f / float(1 << m_CurrentVat->g0.Tex0Frac);
@ -53,20 +53,20 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
//TexMtx
const u64 tmDesc[8] = {
g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx,
g_VtxDesc.Tex4MatIdx, g_VtxDesc.Tex5MatIdx, g_VtxDesc.Tex6MatIdx, g_VtxDesc.Tex7MatIdx
g_main_cp_state.vtx_desc.Tex0MatIdx, g_main_cp_state.vtx_desc.Tex1MatIdx, g_main_cp_state.vtx_desc.Tex2MatIdx, g_main_cp_state.vtx_desc.Tex3MatIdx,
g_main_cp_state.vtx_desc.Tex4MatIdx, g_main_cp_state.vtx_desc.Tex5MatIdx, g_main_cp_state.vtx_desc.Tex6MatIdx, g_main_cp_state.vtx_desc.Tex7MatIdx
};
// Colors
const u64 colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1};
const u64 colDesc[2] = {g_main_cp_state.vtx_desc.Color0, g_main_cp_state.vtx_desc.Color1};
colElements[0] = m_CurrentVat->g0.Color0Elements;
colElements[1] = m_CurrentVat->g0.Color1Elements;
const u32 colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp};
// TextureCoord
const u64 tcDesc[8] = {
g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord,
g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, g_VtxDesc.Tex7Coord
g_main_cp_state.vtx_desc.Tex0Coord, g_main_cp_state.vtx_desc.Tex1Coord, g_main_cp_state.vtx_desc.Tex2Coord, g_main_cp_state.vtx_desc.Tex3Coord,
g_main_cp_state.vtx_desc.Tex4Coord, g_main_cp_state.vtx_desc.Tex5Coord, g_main_cp_state.vtx_desc.Tex6Coord, g_main_cp_state.vtx_desc.Tex7Coord
};
const u32 tcElements[8] = {
m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements,
@ -89,15 +89,15 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
// Reset vertex
// matrix index from xf regs or cp memory?
if (xfmem.MatrixIndexA.PosNormalMtxIdx != MatrixIndexA.PosNormalMtxIdx ||
xfmem.MatrixIndexA.Tex0MtxIdx != MatrixIndexA.Tex0MtxIdx ||
xfmem.MatrixIndexA.Tex1MtxIdx != MatrixIndexA.Tex1MtxIdx ||
xfmem.MatrixIndexA.Tex2MtxIdx != MatrixIndexA.Tex2MtxIdx ||
xfmem.MatrixIndexA.Tex3MtxIdx != MatrixIndexA.Tex3MtxIdx ||
xfmem.MatrixIndexB.Tex4MtxIdx != MatrixIndexB.Tex4MtxIdx ||
xfmem.MatrixIndexB.Tex5MtxIdx != MatrixIndexB.Tex5MtxIdx ||
xfmem.MatrixIndexB.Tex6MtxIdx != MatrixIndexB.Tex6MtxIdx ||
xfmem.MatrixIndexB.Tex7MtxIdx != MatrixIndexB.Tex7MtxIdx)
if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx ||
xfmem.MatrixIndexA.Tex0MtxIdx != g_main_cp_state.matrix_index_a.Tex0MtxIdx ||
xfmem.MatrixIndexA.Tex1MtxIdx != g_main_cp_state.matrix_index_a.Tex1MtxIdx ||
xfmem.MatrixIndexA.Tex2MtxIdx != g_main_cp_state.matrix_index_a.Tex2MtxIdx ||
xfmem.MatrixIndexA.Tex3MtxIdx != g_main_cp_state.matrix_index_a.Tex3MtxIdx ||
xfmem.MatrixIndexB.Tex4MtxIdx != g_main_cp_state.matrix_index_b.Tex4MtxIdx ||
xfmem.MatrixIndexB.Tex5MtxIdx != g_main_cp_state.matrix_index_b.Tex5MtxIdx ||
xfmem.MatrixIndexB.Tex6MtxIdx != g_main_cp_state.matrix_index_b.Tex6MtxIdx ||
xfmem.MatrixIndexB.Tex7MtxIdx != g_main_cp_state.matrix_index_b.Tex7MtxIdx)
{
WARN_LOG(VIDEO, "Matrix indices don't match");
@ -118,18 +118,18 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;
#else
m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx;
m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx;
m_Vertex.texMtx[1] = MatrixIndexA.Tex1MtxIdx;
m_Vertex.texMtx[2] = MatrixIndexA.Tex2MtxIdx;
m_Vertex.texMtx[3] = MatrixIndexA.Tex3MtxIdx;
m_Vertex.texMtx[4] = MatrixIndexB.Tex4MtxIdx;
m_Vertex.texMtx[5] = MatrixIndexB.Tex5MtxIdx;
m_Vertex.texMtx[6] = MatrixIndexB.Tex6MtxIdx;
m_Vertex.texMtx[7] = MatrixIndexB.Tex7MtxIdx;
m_Vertex.posMtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
m_Vertex.texMtx[0] = g_main_cp_state.matrix_index_a.Tex0MtxIdx;
m_Vertex.texMtx[1] = g_main_cp_state.matrix_index_a.Tex1MtxIdx;
m_Vertex.texMtx[2] = g_main_cp_state.matrix_index_a.Tex2MtxIdx;
m_Vertex.texMtx[3] = g_main_cp_state.matrix_index_a.Tex3MtxIdx;
m_Vertex.texMtx[4] = g_main_cp_state.matrix_index_b.Tex4MtxIdx;
m_Vertex.texMtx[5] = g_main_cp_state.matrix_index_b.Tex5MtxIdx;
m_Vertex.texMtx[6] = g_main_cp_state.matrix_index_b.Tex6MtxIdx;
m_Vertex.texMtx[7] = g_main_cp_state.matrix_index_b.Tex7MtxIdx;
#endif
if (g_VtxDesc.PosMatIdx != NOT_PRESENT)
if (g_main_cp_state.vtx_desc.PosMatIdx != NOT_PRESENT)
{
AddAttributeLoader(LoadPosMtx);
m_VertexSize++;
@ -145,17 +145,17 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
}
// Write vertex position loader
m_positionLoader = VertexLoader_Position::GetFunction(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
m_VertexSize += VertexLoader_Position::GetSize(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
m_positionLoader = VertexLoader_Position::GetFunction(g_main_cp_state.vtx_desc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
m_VertexSize += VertexLoader_Position::GetSize(g_main_cp_state.vtx_desc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
AddAttributeLoader(LoadPosition);
// Normals
if (g_VtxDesc.Normal != NOT_PRESENT)
if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
{
m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal,
m_VertexSize += VertexLoader_Normal::GetSize(g_main_cp_state.vtx_desc.Normal,
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal,
m_normalLoader = VertexLoader_Normal::GetFunction(g_main_cp_state.vtx_desc.Normal,
m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
if (m_normalLoader == nullptr)
@ -234,8 +234,8 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
// special case if only pos and tex coord 0 and tex coord input is AB11
m_TexGenSpecialCase =
((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
((g_main_cp_state.vtx_desc.Hex & 0x60600L) == g_main_cp_state.vtx_desc.Hex) && // only pos and tex coord 0
(g_main_cp_state.vtx_desc.Tex0Coord != NOT_PRESENT) &&
(xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST);
m_SetupUnit->Init(primitiveType);
@ -252,7 +252,7 @@ void SWVertexLoader::LoadVertex()
// transform input data
TransformUnit::TransformPosition(&m_Vertex, outVertex);
if (g_VtxDesc.Normal != NOT_PRESENT)
if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
{
TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);
}