mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Mechanical changes to move most CP state to a struct rather than separate globals.
The next commit will add a separate copy of the struct and the ability for LoadCPReg to work on it.
This commit is contained in:
@ -39,7 +39,7 @@ SWVertexLoader::~SWVertexLoader()
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void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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{
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m_CurrentVat = &g_VtxAttr[attributeIndex];
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m_CurrentVat = &g_main_cp_state.vtx_attr[attributeIndex];
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posScale = 1.0f / float(1 << m_CurrentVat->g0.PosFrac);
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tcScale[0] = 1.0f / float(1 << m_CurrentVat->g0.Tex0Frac);
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@ -53,20 +53,20 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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//TexMtx
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const u64 tmDesc[8] = {
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g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx,
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g_VtxDesc.Tex4MatIdx, g_VtxDesc.Tex5MatIdx, g_VtxDesc.Tex6MatIdx, g_VtxDesc.Tex7MatIdx
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g_main_cp_state.vtx_desc.Tex0MatIdx, g_main_cp_state.vtx_desc.Tex1MatIdx, g_main_cp_state.vtx_desc.Tex2MatIdx, g_main_cp_state.vtx_desc.Tex3MatIdx,
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g_main_cp_state.vtx_desc.Tex4MatIdx, g_main_cp_state.vtx_desc.Tex5MatIdx, g_main_cp_state.vtx_desc.Tex6MatIdx, g_main_cp_state.vtx_desc.Tex7MatIdx
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};
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// Colors
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const u64 colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1};
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const u64 colDesc[2] = {g_main_cp_state.vtx_desc.Color0, g_main_cp_state.vtx_desc.Color1};
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colElements[0] = m_CurrentVat->g0.Color0Elements;
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colElements[1] = m_CurrentVat->g0.Color1Elements;
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const u32 colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp};
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// TextureCoord
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const u64 tcDesc[8] = {
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g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord,
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g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, g_VtxDesc.Tex7Coord
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g_main_cp_state.vtx_desc.Tex0Coord, g_main_cp_state.vtx_desc.Tex1Coord, g_main_cp_state.vtx_desc.Tex2Coord, g_main_cp_state.vtx_desc.Tex3Coord,
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g_main_cp_state.vtx_desc.Tex4Coord, g_main_cp_state.vtx_desc.Tex5Coord, g_main_cp_state.vtx_desc.Tex6Coord, g_main_cp_state.vtx_desc.Tex7Coord
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};
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const u32 tcElements[8] = {
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m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements,
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@ -89,15 +89,15 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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// Reset vertex
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// matrix index from xf regs or cp memory?
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if (xfmem.MatrixIndexA.PosNormalMtxIdx != MatrixIndexA.PosNormalMtxIdx ||
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xfmem.MatrixIndexA.Tex0MtxIdx != MatrixIndexA.Tex0MtxIdx ||
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xfmem.MatrixIndexA.Tex1MtxIdx != MatrixIndexA.Tex1MtxIdx ||
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xfmem.MatrixIndexA.Tex2MtxIdx != MatrixIndexA.Tex2MtxIdx ||
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xfmem.MatrixIndexA.Tex3MtxIdx != MatrixIndexA.Tex3MtxIdx ||
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xfmem.MatrixIndexB.Tex4MtxIdx != MatrixIndexB.Tex4MtxIdx ||
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xfmem.MatrixIndexB.Tex5MtxIdx != MatrixIndexB.Tex5MtxIdx ||
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xfmem.MatrixIndexB.Tex6MtxIdx != MatrixIndexB.Tex6MtxIdx ||
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xfmem.MatrixIndexB.Tex7MtxIdx != MatrixIndexB.Tex7MtxIdx)
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if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx ||
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xfmem.MatrixIndexA.Tex0MtxIdx != g_main_cp_state.matrix_index_a.Tex0MtxIdx ||
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xfmem.MatrixIndexA.Tex1MtxIdx != g_main_cp_state.matrix_index_a.Tex1MtxIdx ||
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xfmem.MatrixIndexA.Tex2MtxIdx != g_main_cp_state.matrix_index_a.Tex2MtxIdx ||
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xfmem.MatrixIndexA.Tex3MtxIdx != g_main_cp_state.matrix_index_a.Tex3MtxIdx ||
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xfmem.MatrixIndexB.Tex4MtxIdx != g_main_cp_state.matrix_index_b.Tex4MtxIdx ||
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xfmem.MatrixIndexB.Tex5MtxIdx != g_main_cp_state.matrix_index_b.Tex5MtxIdx ||
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xfmem.MatrixIndexB.Tex6MtxIdx != g_main_cp_state.matrix_index_b.Tex6MtxIdx ||
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xfmem.MatrixIndexB.Tex7MtxIdx != g_main_cp_state.matrix_index_b.Tex7MtxIdx)
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{
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WARN_LOG(VIDEO, "Matrix indices don't match");
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@ -118,18 +118,18 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
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m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;
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#else
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m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx;
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m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx;
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m_Vertex.texMtx[1] = MatrixIndexA.Tex1MtxIdx;
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m_Vertex.texMtx[2] = MatrixIndexA.Tex2MtxIdx;
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m_Vertex.texMtx[3] = MatrixIndexA.Tex3MtxIdx;
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m_Vertex.texMtx[4] = MatrixIndexB.Tex4MtxIdx;
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m_Vertex.texMtx[5] = MatrixIndexB.Tex5MtxIdx;
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m_Vertex.texMtx[6] = MatrixIndexB.Tex6MtxIdx;
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m_Vertex.texMtx[7] = MatrixIndexB.Tex7MtxIdx;
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m_Vertex.posMtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
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m_Vertex.texMtx[0] = g_main_cp_state.matrix_index_a.Tex0MtxIdx;
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m_Vertex.texMtx[1] = g_main_cp_state.matrix_index_a.Tex1MtxIdx;
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m_Vertex.texMtx[2] = g_main_cp_state.matrix_index_a.Tex2MtxIdx;
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m_Vertex.texMtx[3] = g_main_cp_state.matrix_index_a.Tex3MtxIdx;
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m_Vertex.texMtx[4] = g_main_cp_state.matrix_index_b.Tex4MtxIdx;
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m_Vertex.texMtx[5] = g_main_cp_state.matrix_index_b.Tex5MtxIdx;
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m_Vertex.texMtx[6] = g_main_cp_state.matrix_index_b.Tex6MtxIdx;
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m_Vertex.texMtx[7] = g_main_cp_state.matrix_index_b.Tex7MtxIdx;
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#endif
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if (g_VtxDesc.PosMatIdx != NOT_PRESENT)
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if (g_main_cp_state.vtx_desc.PosMatIdx != NOT_PRESENT)
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{
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AddAttributeLoader(LoadPosMtx);
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m_VertexSize++;
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@ -145,17 +145,17 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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}
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// Write vertex position loader
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m_positionLoader = VertexLoader_Position::GetFunction(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
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m_VertexSize += VertexLoader_Position::GetSize(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
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m_positionLoader = VertexLoader_Position::GetFunction(g_main_cp_state.vtx_desc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
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m_VertexSize += VertexLoader_Position::GetSize(g_main_cp_state.vtx_desc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
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AddAttributeLoader(LoadPosition);
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// Normals
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if (g_VtxDesc.Normal != NOT_PRESENT)
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if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
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{
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m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal,
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m_VertexSize += VertexLoader_Normal::GetSize(g_main_cp_state.vtx_desc.Normal,
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m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
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m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal,
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m_normalLoader = VertexLoader_Normal::GetFunction(g_main_cp_state.vtx_desc.Normal,
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m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
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if (m_normalLoader == nullptr)
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@ -234,8 +234,8 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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// special case if only pos and tex coord 0 and tex coord input is AB11
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m_TexGenSpecialCase =
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((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
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(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
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((g_main_cp_state.vtx_desc.Hex & 0x60600L) == g_main_cp_state.vtx_desc.Hex) && // only pos and tex coord 0
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(g_main_cp_state.vtx_desc.Tex0Coord != NOT_PRESENT) &&
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(xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST);
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m_SetupUnit->Init(primitiveType);
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@ -252,7 +252,7 @@ void SWVertexLoader::LoadVertex()
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// transform input data
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TransformUnit::TransformPosition(&m_Vertex, outVertex);
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if (g_VtxDesc.Normal != NOT_PRESENT)
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if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
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{
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TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);
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}
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