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https://github.com/dolphin-emu/dolphin.git
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Mechanical changes to move most CP state to a struct rather than separate globals.
The next commit will add a separate copy of the struct and the ability for LoadCPReg to work on it.
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@ -2,17 +2,22 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/CPMemory.h"
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// CP state
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u8 *cached_arraybases[16];
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// STATE_TO_SAVE
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u32 arraybases[16];
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u32 arraystrides[16];
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TMatrixIndexA MatrixIndexA;
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TMatrixIndexB MatrixIndexB;
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TVtxDesc g_VtxDesc;
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// Most games only use the first VtxAttr and simply reconfigure it all the time as needed.
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VAT g_VtxAttr[8];
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CPState g_main_cp_state;
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void DoCPState(PointerWrap& p)
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{
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p.DoArray(g_main_cp_state.array_bases, 16);
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p.DoArray(g_main_cp_state.array_strides, 16);
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p.Do(g_main_cp_state.matrix_index_a);
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p.Do(g_main_cp_state.matrix_index_b);
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p.Do(g_main_cp_state.vtx_desc.Hex);
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p.DoArray(g_main_cp_state.vtx_attr, 8);
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p.DoMarker("CP Memory");
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}
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