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Mechanical changes to move most CP state to a struct rather than separate globals.
The next commit will add a separate copy of the struct and the ability for LoadCPReg to work on it.
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@ -33,7 +33,7 @@
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// Matrix components are first in GC format but later in PC format - we need to store it temporarily
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// when decoding each vertex.
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static u8 s_curposmtx = MatrixIndexA.PosNormalMtxIdx;
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static u8 s_curposmtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
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static u8 s_curtexmtx[8];
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static int s_texmtxwrite = 0;
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static int s_texmtxread = 0;
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@ -87,7 +87,7 @@ static void LOADERDECL PosMtx_Write()
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DataWrite<u8>(0);
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// Resetting current position matrix to default is needed for bbox to behave
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s_curposmtx = (u8) MatrixIndexA.PosNormalMtxIdx;
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s_curposmtx = (u8) g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
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}
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static void LOADERDECL UpdateBoundingBoxPrepare()
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