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Mechanical changes to move most CP state to a struct rather than separate globals.
The next commit will add a separate copy of the struct and the ability for LoadCPReg to work on it.
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@ -91,7 +91,7 @@ void LOADERDECL Pos_ReadIndex()
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static_assert(N <= 3, "N > 3 is not sane!");
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auto const index = DataRead<I>();
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auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_POSITION] + (index * arraystrides[ARRAY_POSITION]));
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auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
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auto const scale = posScale;
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DataWriter dst;
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@ -109,7 +109,7 @@ template <typename I, bool three>
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void LOADERDECL Pos_ReadIndex_Float_SSSE3()
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{
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auto const index = DataRead<I>();
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const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (index * arraystrides[ARRAY_POSITION]));
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const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
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GC_ALIGNED128(const __m128i a = _mm_loadu_si128((__m128i*)pData));
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GC_ALIGNED128(__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2));
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_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
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