Mechanical changes to move most CP state to a struct rather than separate globals.

The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
This commit is contained in:
comex
2014-08-27 13:26:06 -04:00
parent 90638c6806
commit f0131c2e09
16 changed files with 146 additions and 148 deletions

View File

@ -245,8 +245,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
// donko - this has caused problems in some games. removed for now.
bool texGenSpecialCase = false;
/*bool texGenSpecialCase =
((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
((g_main_cp_state.vtx_desc.Hex & 0x60600L) == g_main_cp_state.vtx_desc.Hex) && // only pos and tex coord 0
(g_main_cp_state.vtx_desc.Tex0Coord != NOT_PRESENT) &&
(xfmem.texcoords[0].texmtxinfo.inputform == XF_TEXINPUT_AB11);
*/