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Mechanical changes to move most CP state to a struct rather than separate globals.
The next commit will add a separate copy of the struct and the ability for LoadCPReg to work on it.
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@ -245,8 +245,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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// donko - this has caused problems in some games. removed for now.
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bool texGenSpecialCase = false;
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/*bool texGenSpecialCase =
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((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
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(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
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((g_main_cp_state.vtx_desc.Hex & 0x60600L) == g_main_cp_state.vtx_desc.Hex) && // only pos and tex coord 0
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(g_main_cp_state.vtx_desc.Tex0Coord != NOT_PRESENT) &&
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(xfmem.texcoords[0].texmtxinfo.inputform == XF_TEXINPUT_AB11);
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*/
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